collections_bookmark Part of Marvel Super Heroes auto_awesome #14 in Dimir Commander Staples
Taskmaster, Mercenary Mimic card art
Live Play Data

Taskmaster, Mercenary Mimic

{2} {U} {B} · Legendary Creature — Human Mercenary Villain · Marvel Super Heroes (MSH)
2%
Live Inclusion
Times Brought
727
Decks Running
267
Median Cast Turn
6
Drawn → Played
51%
Format

First-cast turn

n=115
0%
T1
1%
T2
3%
T3
15%
T4
17%
T5
55%
T6-9
10%
T10+
Median 6 P25 5 · P75 8 · max 13
On curve 19% (17 / 115 cast on T4) Cast same turn as drawn 25%

The "good card" funnel

727 brought · 248 players
Brought to game
727
Ever drawn
185
Reached battlefield
94
Still on board at game end
44

Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.3pp

Players who cast this card win 31% of the time (n=92) , vs 22% when it never left the library (n=487).

When players drew this card but left it in hand, they won 28% (n=87).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +9.4pp; 95% confidence interval -0.3pp to +19.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

203 instances
3.9%
Library
21.7%
Battlefield
41.9%
Graveyard
5.4%
Exile
Card text
Taskmaster, Mercenary Mimic card

Taskmaster, Mercenary Mimic

{2} {U} {B}
Legendary Creature — Human Mercenary Villain
Photographic Reflexes — At the beginning of your first main phase, until your next turn, Taskmaster becomes a copy of up to one target creature on the battlefield or creature card in a graveyard, except his name is Taskmaster, Mercenary Mimic and he's a legendary Human Mercenary Villain creature.
3 / 5
Marvel Super Heroes (MSH) · Rare · Illustrated by Riccardo Federici

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.