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Part of Marvel Super Heroes
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Legendary Creature — Human Mercenary Villain
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Marvel Super Heroes (MSH)
Live Play Data
Taskmaster, Mercenary Mimic
2%
Live Inclusion
Times Brought
171
Decks Running
73
Median Cast Turn
—
Drawn → Played
49%
Format
First-cast turn
n=19Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
171 brought · 66 playersBrought to game
171
Ever drawn
39
Reached battlefield
19
Still on board at game end
12
≥ -15.2pp
Players who cast this card win 31% of the time (n=18) , vs 23% when it never left the library (n=98).
When players drew this card but left it in hand, they won 32% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.1pp; 95% confidence interval -15.2pp to +29.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
52 instances23.1%
Battlefield
30.8%
Graveyard
1.9%
Exile
28.8%
Hand
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
23 decks
-
2
Loki, the Deceiver
9 decks
-
3
Taskmaster, Mercenary Mimic
8 decks
-
4
Thanos, the Mad Titan
7 decks
-
5
Garland, Royal Kidnapper
4 decks
-
6
Kefka, Court Mage // Kefka, Ruler of Ruin
3 decks
-
7
Captain N'ghathrod
2 decks
-
8
Satoru Umezawa
2 decks
-
9
Ultron, Unlimited
2 decks
-
10
Doctor Octopus, Master Planner
1 decks
Card text
Taskmaster, Mercenary Mimic
Legendary Creature — Human Mercenary Villain
Photographic Reflexes — At the beginning of your first main phase, until your next turn, Taskmaster becomes a copy of up to one target creature on the battlefield or creature card in a graveyard, except his name is Taskmaster, Mercenary Mimic and he's a legendary Human Mercenary Villain creature.
3 / 5
Marvel Super Heroes (MSH)
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Rare
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Illustrated by Riccardo Federici
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.