collections_bookmark Part of Marvel Super Heroes
Team Tactics card art
Live Play Data

Team Tactics

{1} {R} · Instant · Marvel Super Heroes (MSH)
0%
Live Inclusion
Times Brought
127
Decks Running
49
Median Cast Turn
—
Drawn → Played
48%
Format

First-cast turn

n=13

Not enough observed casts yet to show a reliable distribution.

The "good card" funnel

127 brought · 47 players
Brought to game
127
Ever drawn
27
Reached battlefield
13
Still on board at game end
3

Final zone distribution

33 instances
3.0%
Library
9.1%
Battlefield
42.4%
Graveyard
9.1%
Exile
Card text
Team Tactics card

Team Tactics

{1} {R}
Instant
Teamwork 1 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 1 or more.) Target creature gains double strike until end of turn. If this spell was cast using teamwork, that creature also gains trample until end of turn.
Marvel Super Heroes (MSH) · Uncommon · Illustrated by Jake Murray

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.