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Part of Marvel Super Heroes
·
Instant
·
Marvel Super Heroes (MSH)
Live Play Data
Team Tactics
0%
Live Inclusion
Times Brought
164
Decks Running
62
Median Cast Turn
—
Drawn → Played
55%
Format
First-cast turn
n=18Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
164 brought · 64 playersBrought to game
164
Ever drawn
33
Reached battlefield
18
Still on board at game end
4
≥ -12.5pp
Players who cast this card win 31% of the time (n=18) , vs 21% when it never left the library (n=110).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.8pp; 95% confidence interval -12.5pp to +32.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
39 instances2.6%
Library
10.3%
Battlefield
43.6%
Graveyard
10.3%
Exile
Commanders that played this card
in tracked games-
1
Pako, Arcane Retriever
12 decks
-
2
Bruce Banner // The Incredible Hulk
8 decks
-
3
Haldan, Avid Arcanist
5 decks
-
4
Tony Stark // The Invincible Iron Man
5 decks
-
5
Daredevil, Man Without Fear
4 decks
-
6
Hulk, Gamma Goliath
4 decks
-
7
Nick Fury, Agent of S.H.I.E.L.D.
4 decks
-
8
Wolverine, Best There Is
4 decks
-
9
Ant-Man, Elusive Avenger
2 decks
-
10
Loki, God of Lies
2 decks
Card text
Team Tactics
Instant
Teamwork 1 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 1 or more.)
Target creature gains double strike until end of turn. If this spell was cast using teamwork, that creature also gains trample until end of turn.
Marvel Super Heroes (MSH)
·
Uncommon
·
Illustrated by Jake Murray
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.