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Part of Bloomburrow
·
Creature — Raccoon Warrior
·
Bloomburrow (BLB)
Live Play Data
Teapot Slinger
0%
Live Inclusion
Times Brought
279
Decks Running
135
Median Cast Turn
6
Drawn → Played
68%
Format
First-cast turn
n=41
2%
T1
2%
T2
12%
T3
10%
T4
12%
T5
44%
T6-9
17%
T10+
Median
6
P25
4
· P75
8
· max
11
On curve
27%
(4 / 41 cast on T4)
Cast same turn as drawn
27%
The "good card" funnel
279 brought · 131 playersBrought to game
279
Ever drawn
60
Reached battlefield
41
Still on board at game end
27
Once cast, 66% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.4pp
Players who cast this card win 32% of the time (n=38) , vs 19% when it never left the library (n=177).
When players drew this card but left it in hand, they won 25% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.1pp; 95% confidence interval -2.4pp to +26.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
66 instances3.0%
Library
40.9%
Battlefield
22.7%
Graveyard
9.1%
Exile
Commanders that played this card
in tracked games-
1
Bello, Bard of the Brambles
107 decks
-
2
Muerra, Trash Tactician
19 decks
-
3
Alexios, Deimos of Kosmos
1 decks
-
4
Bolg of the North
1 decks
-
5
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
1 decks
-
6
Durnan of the Yawning Portal
1 decks
-
7
Hawkeye, Young Avenger
1 decks
-
8
Krenko, Mob Boss
1 decks
-
9
Rosheen, Roaring Prophet
1 decks
-
10
Roxanne, Starfall Savant
1 decks
Card text
Teapot Slinger
Creature — Raccoon Warrior
Menace
Whenever you expend 4, this creature deals 2 damage to each opponent. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
3 / 4
Bloomburrow (BLB)
·
Uncommon
·
Illustrated by Wisnu Tan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.