collections_bookmark
Part of Teenage Mutant Ninja Turtles
·
Artifact Creature — Construct
·
Teenage Mutant Ninja Turtles (TMT)
Card Preview
Technodrome
0%
Decklist Inclusion
Times Brought
98
Decks Running
54
In Decks
249
Decklist Inclusion
0%
Format
Card text
Technodrome
Artifact Creature — Construct
Reach, trample
This creature can't attack or block unless its power is 6 or greater.
, Sacrifice another artifact: Draw a card. Put a +1/+1 counter on this creature.
3 / 3
Teenage Mutant Ninja Turtles (TMT)
·
Mythic
·
Illustrated by Greg Staples
Final zone distribution
32 instancesNot enough tracked games yet to show a reliable final-zone breakdown.
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
6 decks
-
2
Donatello, Mutant Mechanic
3 decks
-
3
Heroes in a Half Shell
3 decks
-
4
Dr. Eggman
2 decks
-
5
Inspirit, Flagship Vessel
2 decks
- 6 Iron Spider, Stark Upgrade 2 decks
-
7
Knuckles the Echidna
2 decks
-
8
Mendicant Core, Guidelight
2 decks
-
9
Ragost, Deft Gastronaut
2 decks
-
10
T'Challa, the Black Panther
2 decks
The "good card" funnel
98 brought · 50 playersBrought to game
98
Ever drawn
31
Reached battlefield
20
Still on board at game end
8
Once cast, 40% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.4pp
Players who cast this card win 31% of the time (n=20) , vs 21% when it never left the library (n=62).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.3pp; 95% confidence interval -11.4pp to +32.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=20
10%
T1
15%
T2
15%
T3
15%
T4
5%
T5
30%
T6-9
10%
T10+
Median
4.0
P25
3
· P75
7
· max
12
On curve
25%
(3 / 20 cast on T2)
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.