collections_bookmark Part of Teenage Mutant Ninja Turtles
Technodrome card art
Live Play Data

Technodrome

{2} · Artifact Creature — Construct · Teenage Mutant Ninja Turtles (TMT)
0%
Live Inclusion
Times Brought
253
Decks Running
89
Median Cast Turn
5
Drawn → Played
75%
Format

First-cast turn

n=53
2%
T1
17%
T2
15%
T3
11%
T4
9%
T5
38%
T6-9
8%
T10+
Median 5 P25 3 · P75 8 · max 17
On curve 19% (9 / 53 cast on T2) Cast same turn as drawn 33%

The "good card" funnel

253 brought · 84 players
Brought to game
253
Ever drawn
71
Reached battlefield
53
Still on board at game end
23

Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -7.2pp

Players who cast this card win 25% of the time (n=52) , vs 20% when it never left the library (n=164).

When players drew this card but left it in hand, they won 25% (n=17).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.8pp; 95% confidence interval -7.2pp to +18.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

72 instances
5.6%
Library
31.9%
Battlefield
36.1%
Graveyard
8.3%
Exile

Commanders that played this card

in tracked games
Card text
Technodrome card

Technodrome

{2}
Artifact Creature — Construct
Reach, trample This creature can't attack or block unless its power is 6 or greater. {T}, Sacrifice another artifact: Draw a card. Put a +1/+1 counter on this creature.
3 / 3
Teenage Mutant Ninja Turtles (TMT) · Mythic · Illustrated by Greg Staples

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.