collections_bookmark
Part of The Lost Caverns of Ixalan
·
Sorcery
·
The Lost Caverns of Ixalan (LCI)
Card Preview
Tectonic Hazard
0%
Decklist Inclusion
Times Brought
173
Decks Running
89
In Decks
649
Decklist Inclusion
0%
Format
Card text
Tectonic Hazard
Sorcery
Tectonic Hazard deals 1 damage to each opponent and each creature they control.
The Lost Caverns of Ixalan (LCI)
·
Common
·
Illustrated by Jarel Threat
Final zone distribution
38 instances5.3%
Library
10.5%
Battlefield
63.2%
Graveyard
5.3%
Exile
Commanders that played this card
in tracked games-
1
Ghyrson Starn, Kelermorph
30 decks
-
2
Judith, Carnage Connoisseur
16 decks
-
3
Ojer Axonil, Deepest Might // Temple of Power
14 decks
-
4
Taii Wakeen, Perfect Shot
4 decks
-
5
Niv-Mizzet, Visionary
3 decks
-
6
Ob Nixilis, Captive Kingpin
3 decks
-
7
Hawkeye, Young Avenger
2 decks
-
8
Torbran, Thane of Red Fell
2 decks
-
9
Vivi Ornitier
2 decks
-
10
Alania, Divergent Storm
1 decks
The "good card" funnel
173 brought · 84 playersBrought to game
173
Ever drawn
35
Reached battlefield
27
Still on board at game end
4
≥ -9.2pp
Players who cast this card win 39% of the time (n=24) , vs 27% when it never left the library (n=118).
Observed gap +11.2pp; 95% confidence interval -9.2pp to +31.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=27
4%
T1
4%
T2
4%
T3
11%
T4
11%
T5
52%
T6-9
15%
T10+
Median
7
P25
5
· P75
8
· max
15
On curve
4%
(1 / 27 cast on T1)
Cast same turn as drawn
15%
27 of 100 times cast
27%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.