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Part of The Lost Caverns of Ixalan
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#25 red board wipe
·
Sorcery
·
The Lost Caverns of Ixalan (LCI)
Live Play Data
Tectonic Hazard
1%
Live Inclusion
Times Brought
547
Decks Running
247
Median Cast Turn
6
Drawn → Played
71%
Format
First-cast turn
n=81
1%
T1
4%
T2
6%
T3
15%
T4
12%
T5
49%
T6-9
12%
T10+
Median
6
P25
4
· P75
8
· max
15
On curve
1%
(1 / 81 cast on T1)
Cast same turn as drawn
28%
The "good card" funnel
547 brought · 227 playersBrought to game
547
Ever drawn
114
Reached battlefield
81
Still on board at game end
12
≥ +5.2pp
Players who cast this card win 41% of the time (n=74) , vs 24% when it never left the library (n=376).
When players drew this card but left it in hand, they won 29% (n=31).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.6pp; 95% confidence interval +5.2pp to +28.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
127 instances2.4%
Library
9.4%
Battlefield
54.3%
Graveyard
13.4%
Exile
Commanders that played this card
in tracked games-
1
Ghyrson Starn, Kelermorph
71 decks
-
2
Judith, Carnage Connoisseur
42 decks
-
3
Ojer Axonil, Deepest Might // Temple of Power
32 decks
-
4
Taii Wakeen, Perfect Shot
12 decks
-
5
Ob Nixilis, Captive Kingpin
10 decks
-
6
Torbran, Thane of Red Fell
9 decks
-
7
Gev, Scaled Scorch
7 decks
-
8
Niv-Mizzet, Visionary
6 decks
-
9
Heartless Hidetsugu
5 decks
-
10
Indoraptor, the Perfect Hybrid
4 decks
Card text
Tectonic Hazard
Sorcery
Tectonic Hazard deals 1 damage to each opponent and each creature they control.
The Lost Caverns of Ixalan (LCI)
·
Common
·
Illustrated by Jarel Threat
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.