collections_bookmark Part of The Lost Caverns of Ixalan
Tectonic Hazard card art
Live Play Data

Tectonic Hazard

{R} · Sorcery · The Lost Caverns of Ixalan (LCI)
1%
Live Inclusion
Times Brought
401
Decks Running
200
Median Cast Turn
6.0
Drawn → Played
74%
Format

First-cast turn

n=58
2%
T1
5%
T2
9%
T3
19%
T4
10%
T5
41%
T6-9
14%
T10+
Median 6.0 P25 4 · P75 7 · max 15
On curve 2% (1 / 58 cast on T1) Cast same turn as drawn 18%

The "good card" funnel

401 brought · 184 players
Brought to game
401
Ever drawn
78
Reached battlefield
58
Still on board at game end
9
≥ +2.7pp

Players who cast this card win 40% of the time (n=53) , vs 23% when it never left the library (n=282).

When players drew this card but left it in hand, they won 32% (n=19).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +16.1pp; 95% confidence interval +2.7pp to +29.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

86 instances
2.3%
Library
10.5%
Battlefield
55.8%
Graveyard
12.8%
Exile
Card text
Tectonic Hazard card

Tectonic Hazard

{R}
Sorcery
Tectonic Hazard deals 1 damage to each opponent and each creature they control.
The Lost Caverns of Ixalan (LCI) · Common · Illustrated by Jarel Threat

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.