Card Preview
Teferi's Puzzle Box
1%
Decklist Inclusion
Times Brought
327
Decks Running
165
In Decks
1120
Decklist Inclusion
1%
Format
Card text
Teferi's Puzzle Box
Artifact
At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.
Ninth Edition (9ED)
·
Rare
·
Illustrated by Donato Giancola
Final zone distribution
96 instances3.1%
Library
41.7%
Battlefield
29.2%
Graveyard
4.2%
Exile
Commanders that played this card
in tracked games-
1
Nekusar, the Mindrazer
40 decks
-
2
Sheoldred, the Apocalypse
32 decks
-
3
Xyris, the Writhing Storm
17 decks
-
4
Queza, Augur of Agonies
5 decks
-
5
Ms. Bumbleflower
4 decks
-
6
Heliod, the Radiant Dawn // Heliod, the Warped Eclipse
3 decks
-
7
Kynaios and Tiro of Meletis
3 decks
-
8
The Locust God
3 decks
-
9
Valgavoth, Harrower of Souls
3 decks
-
10
Etali, Primal Storm
2 decks
The "good card" funnel
327 brought · 156 playersBrought to game
327
Ever drawn
90
Reached battlefield
67
Still on board at game end
40
Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.5pp
Players who cast this card win 29% of the time (n=62) , vs 23% when it never left the library (n=202).
When players drew this card but left it in hand, they won 24% (n=21) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.9pp; 95% confidence interval -5.5pp to +17.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=67
0%
T1
1%
T2
4%
T3
12%
T4
13%
T5
60%
T6-9
9%
T10+
Median
7
P25
5
· P75
8
· max
18
On curve
18%
(8 / 67 cast on T4)
Cast same turn as drawn
40%
67 of 100 times cast
67%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.