Temple of the False God card art
Live Play Data

Temple of the False God

Land · Secrets of Strixhaven Commander (SOC)
11%
Live Inclusion
Times Brought
798
Decks Running
542
Median Cast Turn
6.0
Drawn → Played
79%
Format

79% of drawn Temple of the False God copies reach the battlefield, and once they do, 91% stay there through end of game. The median first-cast turn is 6.0.

Temple of the False God sits in 11% of tracked Commander decks on Playgroup Live. That puts it squarely in the "staple for the right deck" tier: not an auto-include like Sol Ring, but a consistent presence in any strategy that reliably hits five lands before it needs the ramp.

The critical number is the activation threshold. Because the land does nothing before you control five other lands, it arrives in hand with a built-in delay. Players hold it for a median of one full turn before playing it, and 51% of drawn copies are played on the same turn they're drawn. That restrained same-turn rate reflects the five-land gate rather than player hesitation. Once it resolves, 91% stickiness confirms opponents rarely bother destroying a land that still might be offline on arrival.

The commander spread is remarkably broad. 378 distinct players have brought Temple of the False God to a tracked game, and no single player accounts for more than a small fraction of those instances. That breadth spans green-blue land-ramp builds, colorless-heavy decks, and a wide range of three-color strategies, confirming the card earns its slot across many archetypes rather than being propped up by one dominant pilot.

At a glance
  • 11% of tracked Commander decks include Temple of the False God
  • 79% of drawn copies reach the battlefield before the game ends
  • T6.0 median first-cast turn, reflecting the five-land activation gate
  • 91% battlefield stickiness once the land is in play
  • 378 distinct players have piloted this card in tracked games

First-cast turn

n=168
2%
T1
4%
T2
5%
T3
17%
T4
18%
T5
46%
T6-9
8%
T10+
Median 6.0 P25 4 · P75 7 · max 15
Cast same turn as drawn 51%

The "good card" funnel

807 brought · 378 players
Brought to game
807
Ever drawn
213
Reached battlefield
168
Still on board at game end
153
79%

Of 807 copies brought to games, 213 were drawn, 168 of those were cast, and the strong majority stayed on the battlefield through end of game, a tight funnel for a land with an activation gate.

≥ +0.1pp

Players who cast this card win 29% of the time (n=168) , vs 22% when it never left the library (n=545).

When players drew this card but left it in hand, they won 18% (n=44) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +6.9pp; 95% confidence interval +0.1pp to +13.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

237 instances
4.6%
Library
64.6%
Battlefield
13.5%
Graveyard
2.5%
Exile

Most Temple of the False God copies never leave the library, the structural reality of a 100-card singleton deck. The 91% stickiness among played copies shows opponents treat it as a low-priority removal target once it lands.

Commanders that played this card

in tracked games

The commander list spans green-blue ramp, red-blue tempo, colorless, and multicolor midrange strategies, a sign that Temple of the False God earns its slot on mana math alone rather than synergy with any single archetype.

Frequently Asked

How often is Temple of the False God drawn in a Commander game?
Across 679 tracked games where Temple of the False God was in the deck, it was drawn 26% of the time. That is a normal draw rate for a singleton in a 100-card deck. Of the 213 copies that reached a hand, 79% were played before the game ended. The remainder mostly reflects games that concluded before the player had an opportunity to play the land.
What turn does Temple of the False God typically get played?
The median first-cast turn is 6.0, with the interquartile range running from turn 4 to turn 8. The distribution reflects the five-land requirement: most copies land in the mid-game once the mana base is assembled, with a small cluster appearing on turns 1-3 likely via hand-smoothing or in faster pods that built out their land base early.
Does casting Temple of the False God actually correlate with winning?
In the current dataset, win rate when cast is 29% versus 22% when the card stayed in the library, a delta of +6.9 percentage points. Both sample sizes are meaningful: 168 cast observations and 545 library observations. The gap is small and should be read as directional rather than conclusive. Decks that successfully cast Temple of the False God are already functional mana bases, which is the stronger underlying driver.
Why do players sometimes hold Temple of the False God in hand instead of playing it immediately?
The card's oracle text requires you to control five or more lands before its tap ability produces mana. Playing it as your fourth land, for example, means it enters as a do-nothing land. Players often wait a turn or two until the activation condition is live, which shows up as the median one-turn hand delay. The 51% same-turn play rate reflects this gate, not reluctance to cast the card.
Is Temple of the False God legal in Commander?
Yes. Temple of the False God is legal in Commander, Duel Commander, Legacy, Vintage, Premodern, and Oathbreaker. It is not legal in Standard, Pioneer, Modern, Pauper, or Brawl. Its colorless identity means it fits in any Commander deck regardless of color combination.
Which commanders most often run Temple of the False God?
Among tracked decks on Playgroup Live, Zimone, Infinite Analyst leads the list followed by Rootha, Mastering the Moment and Y'shtola, Night's Blessed. The spread across green-blue, red-blue, and white-blue-black commanders suggests the card finds a home in any strategy that expects to reach five lands in the mid-game and wants a burst of two colorless mana. Colorless-ramp decks like Zhulodok, Void Gorger also appear prominently in the data.