Temporal Mastery card art
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Temporal Mastery

{5} {U} {U} · Sorcery · Innistrad Remastered (INR)
1%
Decklist Inclusion
Times Brought
156
Decks Running
85
In Decks
638
Decklist Inclusion
1%
Format
Card text
Temporal Mastery card

Temporal Mastery

{5} {U} {U}
Sorcery
Take an extra turn after this one. Exile Temporal Mastery. Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Innistrad Remastered (INR) · Mythic · Illustrated by Franz Vohwinkel

Final zone distribution

40 instances
7.5%
Library
40.0%
Graveyard
25.0%
Exile
27.5%
Hand

The "good card" funnel

156 brought · 84 players
Brought to game
156
Ever drawn
39
Reached battlefield
20
Still on board at game end
0
≥ -10.4pp

Players who cast this card win 36% of the time (n=20) , vs 28% when it never left the library (n=101).

When players drew this card but left it in hand, they won 36% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +8.5pp; 95% confidence interval -10.4pp to +27.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=20
0%
T1
0%
T2
0%
T3
20%
T4
10%
T5
55%
T6-9
15%
T10+
Median 6.0 P25 5 · P75 9 · max 11
On curve 70% (1 / 20 cast on T7)
20 of 100 times cast 20%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.