Live Play Data
Temporal Mastery
1%
Live Inclusion
Times Brought
260
Decks Running
124
Median Cast Turn
6.0
Drawn → Played
54%
Format
First-cast turn
n=34
0%
T1
3%
T2
6%
T3
18%
T4
9%
T5
56%
T6-9
9%
T10+
Median
6.0
P25
4
· P75
7
· max
11
On curve
79%
(5 / 34 cast on T7)
Cast same turn as drawn
38%
The "good card" funnel
260 brought · 120 playersBrought to game
260
Ever drawn
63
Reached battlefield
34
Still on board at game end
1
≥ -6.6pp
Players who cast this card win 37% of the time (n=30) , vs 27% when it never left the library (n=165).
When players drew this card but left it in hand, they won 32% (n=26).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.7pp; 95% confidence interval -6.6pp to +25.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
67 instances6.0%
Library
1.5%
Battlefield
38.8%
Graveyard
25.4%
Exile
Commanders that played this card
in tracked games-
1
Yuriko, the Tiger's Shadow
19 decks
-
2
Aminatou, Veil Piercer
10 decks
-
3
Narset, Enlightened Master
5 decks
-
4
Kenessos, Priest of Thassa
4 decks
-
5
Marvo, Deep Operative
4 decks
-
6
Edric, Spymaster of Trest
3 decks
-
7
Imoti, Celebrant of Bounty
3 decks
-
8
Neera, Wild Mage
3 decks
-
9
Satoru Umezawa
3 decks
-
10
Scarlet Witch, Chaotic Avenger
3 decks
Card text
Temporal Mastery
Sorcery
Take an extra turn after this one. Exile Temporal Mastery.
Miracle 
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Innistrad Remastered (INR)
·
Mythic
·
Illustrated by Franz Vohwinkel
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.