Card Preview
Temporal Mastery
Times Brought
240
Decks Running
106
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Temporal Mastery
Sorcery
Take an extra turn after this one. Exile Temporal Mastery.
Miracle 
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Innistrad Remastered (INR)
·
Mythic
·
Illustrated by Franz Vohwinkel
Final zone distribution
66 instances6.1%
Library
6.1%
Battlefield
28.8%
Graveyard
34.8%
Exile
Commanders that played this card
in tracked games-
1
Yuriko, the Tiger's Shadow
26 decks
-
2
Aminatou, Veil Piercer
4 decks
-
3
Yennett, Cryptic Sovereign
4 decks
-
4
Kenessos, Priest of Thassa
3 decks
-
5
Narset, Enlightened Master
3 decks
-
6
Sen Triplets
3 decks
-
7
Aminatou, the Fateshifter
2 decks
-
8
Denzilore Fatehold
2 decks
-
9
Eluge, the Shoreless Sea
2 decks
-
10
Imoti, Celebrant of Bounty
2 decks
The "good card" funnel
240 brought · 105 playersBrought to game
240
Ever drawn
61
Reached battlefield
37
Still on board at game end
4
≥ -5.0pp
Players who cast this card win 31% of the time (n=26) , vs 25% when it never left the library (n=133).
When players drew this card but left it in hand, they won 24% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.4pp; 95% confidence interval -5.0pp to +15.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=37
0%
T1
8%
T2
16%
T3
3%
T4
14%
T5
54%
T6-9
5%
T10+
Median
6
P25
4
· P75
7
· max
10
On curve
78%
(8 / 37 cast on T7)
Cast same turn as drawn
52%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.