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Part of Commander Masters
·
Instant
·
Commander Masters (CMM)
Card Preview
Temur Battle Rage
Times Brought
228
Decks Running
93
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Temur Battle Rage
Instant
Target creature gains double strike until end of turn.
Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
Commander Masters (CMM)
·
Common
·
Illustrated by Jaime Jones
Final zone distribution
52 instances1.9%
Library
21.2%
Battlefield
36.5%
Graveyard
3.8%
Exile
Commanders that played this card
in tracked games-
1
Zndrsplt, Eye of Wisdom
13 decks
-
2
Zada, Hedron Grinder
11 decks
-
3
Feather, the Redeemed
7 decks
-
4
Wolverine, Best There Is
6 decks
-
5
Atogatog
5 decks
-
6
Okaun, Eye of Chaos
5 decks
-
7
Ant-Man, Elusive Avenger
4 decks
-
8
Pako, Arcane Retriever
4 decks
-
9
Bruce Banner // The Incredible Hulk
3 decks
-
10
Fire Lord Azula
3 decks
The "good card" funnel
228 brought · 101 playersBrought to game
228
Ever drawn
48
Reached battlefield
28
Still on board at game end
11
≥ +8.9pp
Players who cast this card win 39% of the time (n=27) , vs 21% when it never left the library (n=148).
Observed gap +17.8pp; 95% confidence interval +8.9pp to +26.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=28
0%
T1
0%
T2
4%
T3
39%
T4
21%
T5
29%
T6-9
7%
T10+
Median
5.0
P25
4
· P75
6
· max
15
On curve
0%
(0 / 28 cast on T2)
Cast same turn as drawn
25%
28 of 100 times cast
28%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.