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Part of Duskmourn: House of Horror
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Creature — Human Shaman
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Duskmourn: House of Horror Commander (DSC)
Live Play Data
Temur War Shaman
0%
Live Inclusion
Times Brought
111
Decks Running
43
Median Cast Turn
8.0
Drawn → Played
67%
Format
First-cast turn
n=22
0%
T1
0%
T2
0%
T3
0%
T4
9%
T5
77%
T6-9
14%
T10+
Median
8.0
P25
6
· P75
9
· max
11
On curve
27%
(4 / 22 cast on T6)
The "good card" funnel
111 brought · 41 playersBrought to game
111
Ever drawn
33
Reached battlefield
22
Still on board at game end
10
Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -18.2pp
Players who cast this card win 24% of the time (n=21) , vs 23% when it never left the library (n=66).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.1pp; 95% confidence interval -18.2pp to +20.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
39 instances25.6%
Battlefield
33.3%
Graveyard
12.8%
Exile
28.2%
Hand
Commanders that played this card
in tracked games-
1
Zimone, Mystery Unraveler
19 decks
-
2
Kaust, Eyes of the Glade
10 decks
-
3
Yarus, Roar of the Old Gods
6 decks
-
4
Kadena, Slinking Sorcerer
4 decks
-
5
Animar, Soul of Elements
1 decks
-
6
Duskana, the Rage Mother
1 decks
-
7
Vannifar, Evolved Enigma
1 decks
-
8
Yedora, Grave Gardener
1 decks
Card text
Temur War Shaman
Creature — Human Shaman
When this creature enters, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control.
4 / 5
Duskmourn: House of Horror Commander (DSC)
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Rare
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Illustrated by Raymond Swanland
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.