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Part of Duskmourn: House of Horror
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Creature — Human Shaman
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Duskmourn: House of Horror Commander (DSC)
Live Play Data
Temur War Shaman
0%
Live Inclusion
Times Brought
147
Decks Running
60
Median Cast Turn
8
Drawn → Played
70%
Format
First-cast turn
n=33
0%
T1
0%
T2
0%
T3
6%
T4
6%
T5
76%
T6-9
12%
T10+
Median
8
P25
6
· P75
8
· max
12
On curve
27%
(5 / 33 cast on T6)
Cast same turn as drawn
46%
The "good card" funnel
147 brought · 58 playersBrought to game
147
Ever drawn
47
Reached battlefield
33
Still on board at game end
17
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.2pp
Players who cast this card win 31% of the time (n=31) , vs 24% when it never left the library (n=84).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.1pp; 95% confidence interval -10.2pp to +24.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
54 instances1.9%
Library
31.5%
Battlefield
35.2%
Graveyard
9.3%
Exile
Commanders that played this card
in tracked games-
1
Zimone, Mystery Unraveler
29 decks
-
2
Kaust, Eyes of the Glade
13 decks
-
3
Yarus, Roar of the Old Gods
9 decks
-
4
Kadena, Slinking Sorcerer
4 decks
-
5
Vannifar, Evolved Enigma
2 decks
-
6
Animar, Soul of Elements
1 decks
-
7
Duskana, the Rage Mother
1 decks
-
8
Yedora, Grave Gardener
1 decks
Card text
Temur War Shaman
Creature — Human Shaman
When this creature enters, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control.
4 / 5
Duskmourn: House of Horror Commander (DSC)
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Rare
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Illustrated by Raymond Swanland
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.