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The Clone Saga card art
Live Play Data

The Clone Saga

{3} {U} · Enchantment — Saga · Marvel Super Heroes Commander (MSC)
0%
Live Inclusion
Times Brought
222
Decks Running
95
Median Cast Turn
6
Drawn → Played
57%
Format

First-cast turn

n=25
0%
T1
0%
T2
12%
T3
16%
T4
12%
T5
52%
T6-9
8%
T10+
Median 6 P25 4 · P75 8 · max 11
On curve 28% (4 / 25 cast on T4) Cast same turn as drawn 29%

The "good card" funnel

222 brought · 92 players
Brought to game
222
Ever drawn
44
Reached battlefield
25
Still on board at game end
10

Once cast, 40% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -7.0pp

Players who cast this card win 38% of the time (n=21) , vs 22% when it never left the library (n=145).

When players drew this card but left it in hand, they won 26% (n=17).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +15.7pp; 95% confidence interval -7.0pp to +38.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

51 instances
3.9%
Library
19.6%
Battlefield
39.2%
Graveyard
7.8%
Exile
Card text
The Clone Saga card

The Clone Saga

{3} {U}
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Surveil 3. II — When you next cast a creature spell this turn, copy it, except the copy isn't legendary. III — Choose a card name. Whenever a creature with the chosen name deals combat damage to a player this turn, draw a card.
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Bill Sienkiewicz

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.