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Part of Marvel Super Heroes
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Enchantment — Saga
·
Marvel Super Heroes Commander (MSC)
Live Play Data
The Clone Saga
0%
Live Inclusion
Times Brought
187
Decks Running
75
Median Cast Turn
—
Drawn → Played
53%
Format
First-cast turn
n=18Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
187 brought · 72 playersBrought to game
187
Ever drawn
34
Reached battlefield
18
Still on board at game end
8
≥ -16.5pp
Players who cast this card win 33% of the time (n=16) , vs 23% when it never left the library (n=125).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.6pp; 95% confidence interval -16.5pp to +35.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
41 instances4.9%
Library
19.5%
Battlefield
39.0%
Graveyard
7.3%
Exile
Commanders that played this card
in tracked games-
1
Cosmic Spider-Man
24 decks
-
2
Norman Osborn // Green Goblin
7 decks
-
3
Tom Bombadil
4 decks
-
4
Doctor Doom, King of Latveria
3 decks
-
5
Doctor Octopus, Master Planner
3 decks
-
6
Terra, Magical Adept // Esper Terra
3 decks
-
7
Peter Parker // Amazing Spider-Man
2 decks
-
8
Spider-Man 2099
2 decks
-
9
Talion, the Kindly Lord
2 decks
-
10
Yuna, Grand Summoner
2 decks
Card text
The Clone Saga
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Surveil 3.
II — When you next cast a creature spell this turn, copy it, except the copy isn't legendary.
III — Choose a card name. Whenever a creature with the chosen name deals combat damage to a player this turn, draw a card.
Marvel Super Heroes Commander (MSC)
·
Rare
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Illustrated by Bill Sienkiewicz
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.