collections_bookmark Part of Marvel Super Heroes
The Coming of Galactus card art
Live Play Data

The Coming of Galactus

{2} {B} {B} {G} · Enchantment — Saga · Marvel Super Heroes (MSH)
1%
Live Inclusion
Times Brought
161
Decks Running
68
Median Cast Turn
6
Drawn → Played
70%
Format

First-cast turn

n=33
3%
T1
0%
T2
0%
T3
12%
T4
12%
T5
64%
T6-9
9%
T10+
Median 6 P25 5 · P75 8 · max 12
On curve 27% (4 / 33 cast on T5) Cast same turn as drawn 48%

The "good card" funnel

162 brought · 62 players
Brought to game
162
Ever drawn
47
Reached battlefield
33
Still on board at game end
15

Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +2.0pp

Players who cast this card win 41% of the time (n=30) , vs 21% when it never left the library (n=86).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +20.2pp; 95% confidence interval +2.0pp to +38.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

51 instances
29.4%
Battlefield
35.3%
Graveyard
13.7%
Exile
21.6%
Hand

Commanders that played this card

in tracked games
Card text
The Coming of Galactus card

The Coming of Galactus

{2} {B} {B} {G}
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Destroy up to one target nonland permanent. II, III — Each opponent loses 2 life. IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with flying, trample, and "Whenever Galactus attacks, destroy target land."
Marvel Super Heroes (MSH) · Mythic · Illustrated by Serena Malyon

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.