collections_bookmark
Part of Reality Fracture
format_list_numbered
#23 colorless board wipe
·
Legendary Artifact
·
Reality Fracture (FRA)
Card Preview
The Echoverse Fulcrum
0%
Decklist Inclusion
Times Brought
81
Decks Running
41
In Decks
114
Decklist Inclusion
0%
Format
Card text
The Echoverse Fulcrum
Legendary Artifact
When The Echoverse Fulcrum enters, draw a card, then discard a card.
,
, Exile The Echoverse Fulcrum: Destroy all creatures. Activate only as a sorcery.
Reality Fracture (FRA)
·
Mythic
·
Illustrated by Adam Paquette
Final zone distribution
27 instancesNot enough tracked games yet to show a reliable final-zone breakdown.
Commanders that played this card
in tracked games-
1
Toph, the First Metalbender
4 decks
-
2
Vraska, Soul of Stone
4 decks
-
3
Aerid Konstrari
2 decks
-
4
Kinnan, Bonder Prodigy
2 decks
- 5 Omnath, Locus of the Void 2 decks
- 6 Zhulodok, Void Gorger 2 decks
-
7
Aminatou, the Fateshifter
1 decks
-
8
Animar, Soul of Elements
1 decks
-
9
Codie, Ravenous Codex
1 decks
-
10
Daretti, Rocketeer Engineer
1 decks
The "good card" funnel
81 brought · 37 playersBrought to game
81
Ever drawn
26
Reached battlefield
22
Still on board at game end
12
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -20.1pp
Players who cast this card win 30% of the time (n=21) , vs 28% when it never left the library (n=47).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.1pp; 95% confidence interval -20.1pp to +24.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=22
9%
T1
23%
T2
0%
T3
0%
T4
18%
T5
32%
T6-9
18%
T10+
Median
5.5
P25
2
· P75
8
· max
14
On curve
32%
(5 / 22 cast on T2)
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.