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The Everflowing Well // The Myriad Pools card art
Live Play Data

The Everflowing Well // The Myriad Pools

Legendary Artifact // Legendary Artifact Land · The Lost Caverns of Ixalan (LCI)
0%
Live Inclusion
Times Brought
186
Decks Running
92
Median Cast Turn
6.0
Drawn → Played
70%
Format

First-cast turn

n=40
3%
T1
8%
T2
15%
T3
10%
T4
5%
T5
57%
T6-9
3%
T10+
Median 6.0 P25 4 · P75 7 · max 10
On curve 25% (6 / 40 cast on T3) Cast same turn as drawn 51%

The "good card" funnel

186 brought · 89 players
Brought to game
186
Ever drawn
57
Reached battlefield
40
Still on board at game end
28

Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -18.6pp

Players who cast this card win 17% of the time (n=37) , vs 22% when it never left the library (n=101).

When players drew this card but left it in hand, they won 27% (n=16).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -5.0pp; 95% confidence interval -18.6pp to +8.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

74 instances
5.4%
Library
37.8%
Battlefield
29.7%
Graveyard
2.7%
Exile
Card text
The Everflowing Well // The Myriad Pools card The Everflowing Well // The Myriad Pools back face

The Everflowing Well

{2} {U}
Legendary Artifact
When The Everflowing Well enters, mill two cards, then draw two cards. Descend 8 — At the beginning of your upkeep, if there are eight or more permanent cards in your graveyard, transform The Everflowing Well.

The Myriad Pools

Legendary Artifact Land
(Transforms from The Everflowing Well.) {T}: Add {U}. Whenever you cast a permanent spell using mana produced by The Myriad Pools, up to one other target permanent you control becomes a copy of that spell until end of turn.
The Lost Caverns of Ixalan (LCI) · Rare · Illustrated by David Álvarez

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.