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The Kami War // O-Kagachi Made Manifest
Enchantment — Saga // Enchantment Creature — Dragon Spirit
·
Kamigawa: Neon Dynasty (NEO)
Times Brought
146
Decks Running
82
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
The Kami War
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.)
I — Exile target nonland permanent an opponent controls.
II — Return up to one other target nonland permanent to its owner's hand. Then each opponent discards a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.
O-Kagachi Made Manifest
Enchantment Creature — Dragon Spirit
O-Kagachi Made Manifest is all colors.
Flying, trample
Whenever this creature attacks, defending player chooses a nonland card in your graveyard. Return that card to your hand. This creature gets +X/+0 until end of turn, where X is the mana value of that card.
6 / 6
Kamigawa: Neon Dynasty (NEO)
·
Mythic
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Illustrated by Kieran Yanner
Final zone distribution
44 instances38.6%
Battlefield
15.9%
Graveyard
4.5%
Exile
40.9%
Hand
Commanders that played this card
in tracked games-
1
Tom Bombadil
49 decks
-
2
Terra, Magical Adept // Esper Terra
13 decks
-
3
Jared Carthalion
5 decks
-
4
The Ur-Dragon
5 decks
-
5
Go-Shintai of Life's Origin
3 decks
-
6
Ramos, Dragon Engine
2 decks
-
7
Jegantha, the Wellspring
1 decks
-
8
O-Kagachi, Vengeful Kami
1 decks
-
9
Omnath, Locus of All
1 decks
-
10
Rainbow Dash
1 decks
The "good card" funnel
146 brought · 77 playersBrought to game
146
Ever drawn
41
Reached battlefield
19
Still on board at game end
17
≥ +5.0pp
Players who cast this card win 44% of the time (n=16) , vs 29% when it never left the library (n=75).
When players drew this card but left it in hand, they won 40% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.1pp; 95% confidence interval +5.0pp to +25.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.