The Kami War // O-Kagachi Made Manifest card art
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The Kami War // O-Kagachi Made Manifest

Enchantment — Saga // Enchantment Creature — Dragon Spirit · Kamigawa: Neon Dynasty (NEO)
0%
Decklist Inclusion
Times Brought
113
Decks Running
61
In Decks
399
Decklist Inclusion
0%
Format
Card text
The Kami War // O-Kagachi Made Manifest card The Kami War // O-Kagachi Made Manifest back face

The Kami War

{1} {W} {U} {B} {R} {G}
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Exile target nonland permanent an opponent controls. II — Return up to one other target nonland permanent to its owner's hand. Then each opponent discards a card. III — Exile this Saga, then return it to the battlefield transformed under your control.

O-Kagachi Made Manifest

Enchantment Creature — Dragon Spirit
O-Kagachi Made Manifest is all colors. Flying, trample Whenever this creature attacks, defending player chooses a nonland card in your graveyard. Return that card to your hand. This creature gets +X/+0 until end of turn, where X is the mana value of that card.
6 / 6
Kamigawa: Neon Dynasty (NEO) · Mythic · Illustrated by Kieran Yanner

Final zone distribution

38 instances
42.1%
Battlefield
31.6%
Graveyard
2.6%
Exile
23.7%
Hand

The "good card" funnel

114 brought · 57 players
Brought to game
114
Ever drawn
34
Reached battlefield
21
Still on board at game end
16

Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +0.9pp

Players who cast this card win 39% of the time (n=18) , vs 15% when it never left the library (n=66).

Observed gap +23.4pp; 95% confidence interval +0.9pp to +45.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=21
5%
T1
0%
T2
0%
T3
0%
T4
0%
T5
71%
T6-9
24%
T10+
Median 8 P25 7 · P75 9 · max 12
On curve 24% (4 / 21 cast on T6)
21 of 100 times cast 21%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.