collections_bookmark
Part of Teenage Mutant Ninja Turtles
·
Instant
·
Teenage Mutant Ninja Turtles (TMT)
Live Play Data
The Last Ronin's Technique
0%
Live Inclusion
Times Brought
210
Decks Running
73
Median Cast Turn
6
Drawn → Played
57%
Format
First-cast turn
n=21
0%
T1
0%
T2
0%
T3
10%
T4
19%
T5
57%
T6-9
14%
T10+
Median
6
P25
5
· P75
8
· max
11
On curve
10%
(2 / 21 cast on T4)
Cast same turn as drawn
25%
The "good card" funnel
210 brought · 72 playersBrought to game
210
Ever drawn
37
Reached battlefield
21
Still on board at game end
0
≥ -14.8pp
Players who cast this card win 23% of the time (n=20) , vs 18% when it never left the library (n=149).
When players drew this card but left it in hand, they won 23% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.2pp; 95% confidence interval -14.8pp to +25.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
43 instances2.3%
Library
58.1%
Graveyard
7.0%
Exile
32.6%
Hand
Commanders that played this card
in tracked games-
1
Dark Leo & Shredder
24 decks
-
2
Splinter, Radical Rat
10 decks
-
3
Leonardo, the Balance
7 decks
-
4
Silverquill, the Disputant
5 decks
-
5
Heroes in a Half Shell
4 decks
-
6
Aziza, Mage Tower Captain
3 decks
-
7
King of the Oathbreakers
2 decks
-
8
Mondrak, Glory Dominus
2 decks
-
9
Zurgo Stormrender
2 decks
-
10
Arabella, Abandoned Doll
1 decks
Card text
The Last Ronin's Technique
Instant
Sneak 
(You may cast this spell for 
if you also return an unblocked attacker you control to hand during the declare blockers step.)
Create three 1/1 white Ninja Turtle Spirit creature tokens. If this spell's sneak cost was paid, they enter tapped and attacking.
Teenage Mutant Ninja Turtles (TMT)
·
Uncommon
·
Illustrated by Adam Volker
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.