auto_awesome
#4 in White Commander Staples
Card Preview
The Legend of Yangchen // Avatar Yangchen
Enchantment — Saga // Legendary Creature — Avatar
·
Avatar: The Last Airbender (TLA)
0%
Decklist Inclusion
Times Brought
210
Decks Running
96
In Decks
536
Decklist Inclusion
0%
Format
Card text
The Legend of Yangchen
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.)
I — Starting with you, each player chooses up to one permanent with mana value 3 or greater from among permanents your opponents control. Exile those permanents.
II — You may have target opponent draw three cards. If you do, draw three cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Avatar Yangchen
Legendary Creature — Avatar
Flying
Whenever you cast your second spell each turn, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for
rather than its mana cost.)
4 / 5
Avatar: The Last Airbender (TLA)
·
Mythic
·
Illustrated by Kuno
Final zone distribution
60 instances6.7%
Library
30.0%
Battlefield
33.3%
Graveyard
5.0%
Exile
Commanders that played this card
in tracked games-
1
Avatar Aang // Aang, Master of Elements
31 decks
-
2
Fire Lord Zuko
10 decks
-
3
Tom Bombadil
5 decks
-
4
Katara, the Fearless
4 decks
-
5
Ms. Bumbleflower
3 decks
-
6
Appa, Steadfast Guardian
2 decks
-
7
Eivor, Wolf-Kissed
2 decks
-
8
Ghen, Arcanum Weaver
2 decks
-
9
Iroh, Tea Master
2 decks
-
10
Narci, Fable Singer
2 decks
The "good card" funnel
210 brought · 88 playersBrought to game
210
Ever drawn
54
Reached battlefield
34
Still on board at game end
18
Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.3pp
Players who cast this card win 25% of the time (n=33) , vs 21% when it never left the library (n=137).
When players drew this card but left it in hand, they won 21% (n=20) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.4pp; 95% confidence interval -11.3pp to +20.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=34
0%
T1
0%
T2
0%
T3
9%
T4
18%
T5
65%
T6-9
9%
T10+
Median
7.0
P25
5
· P75
8
· max
13
On curve
26%
(6 / 34 cast on T5)
Cast same turn as drawn
38%
34 of 100 times cast
34%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.