The Locust God
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
The Locust God
Final zone distribution
71 instancesCommanders that played this card
in tracked games-
1
Kratos, Stoic Father
23 decks
-
2
Nekusar, the Mindrazer
12 decks
-
3
Zndrsplt, Eye of Wisdom
12 decks
-
4
Xyris, the Writhing Storm
9 decks
-
5
The Locust God
7 decks
-
6
Brudiclad, Telchor Engineer
3 decks
-
7
Esika, God of the Tree // The Prismatic Bridge
3 decks
-
8
Gavi, Nest Warden
3 decks
-
9
Kasla, the Broken Halo
3 decks
-
10
Magnus the Red
3 decks
The "good card" funnel
188 brought · 100 playersOnce cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 26% of the time (n=19) , vs 22% when it never left the library (n=107).
When players drew this card but left it in hand, they won 23% (n=25) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.1pp; 95% confidence interval -8.3pp to +16.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=27Full analysis unlocks as more games are tracked. Stats refresh nightly.