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Part of Duskmourn: House of Horror
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Legendary Enchantment Creature — Horror
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Duskmourn: House of Horror Commander (DSC)
Live Play Data
The Master of Keys
2%
Live Inclusion
Times Brought
137
Decks Running
66
Median Cast Turn
7
Drawn → Played
69%
Format
First-cast turn
n=43
9%
T1
2%
T2
2%
T3
9%
T4
9%
T5
53%
T6-9
14%
T10+
Median
7
P25
5
· P75
9
· max
18
Cast same turn as drawn
36%
The "good card" funnel
137 brought · 60 playersBrought to game
137
Ever drawn
36
Reached battlefield
25
Still on board at game end
10
Once cast, 40% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -15.8pp
Players who cast this card win 31% of the time (n=21) , vs 25% when it never left the library (n=85).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.5pp; 95% confidence interval -15.8pp to +26.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
43 instances2.3%
Library
23.3%
Battlefield
41.9%
Graveyard
7.0%
Exile
Commanders that played this card
in tracked games-
1
Aminatou, Veil Piercer
34 decks
-
2
Terra, Magical Adept // Esper Terra
6 decks
-
3
Zur, Eternal Schemer
6 decks
-
4
Zur the Enchanter
5 decks
-
5
Go-Shintai of Life's Origin
4 decks
-
6
Marina Vendrell
4 decks
-
7
Tom Bombadil
2 decks
-
8
Hei Bai, Forest Guardian
1 decks
-
9
Kenrith, the Returned King
1 decks
-
10
Oloro, Ageless Ascetic
1 decks
Card text
The Master of Keys
Legendary Enchantment Creature — Horror
Flying
When The Master of Keys enters, put X +1/+1 counters on it and mill twice X cards.
Each enchantment card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
3 / 3
Duskmourn: House of Horror Commander (DSC)
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Mythic
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Illustrated by Wisnu Tan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.