collections_bookmark
Part of Duskmourn: House of Horror
·
Legendary Enchantment Creature — Horror
·
Duskmourn: House of Horror Commander (DSC)
Card Preview
The Master of Keys
0%
Decklist Inclusion
Times Brought
120
Decks Running
59
In Decks
369
Decklist Inclusion
0%
Format
Card text
The Master of Keys
Legendary Enchantment Creature — Horror
Flying
When The Master of Keys enters, put X +1/+1 counters on it and mill twice X cards.
Each enchantment card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
3 / 3
Duskmourn: House of Horror Commander (DSC)
·
Mythic
·
Illustrated by Wisnu Tan
Final zone distribution
50 instances2.0%
Library
42.0%
Battlefield
24.0%
Graveyard
6.0%
Exile
Commanders that played this card
in tracked games-
1
Aminatou, Veil Piercer
27 decks
-
2
The Master of Keys
9 decks
-
3
Terra, Magical Adept // Esper Terra
5 decks
-
4
Zur, Eternal Schemer
5 decks
-
5
Zur the Enchanter
4 decks
-
6
Go-Shintai of Life's Origin
3 decks
-
7
Marina Vendrell
3 decks
-
8
Hei Bai, Forest Guardian
1 decks
-
9
Sen Triplets
1 decks
-
10
Sisay, Weatherlight Captain
1 decks
The "good card" funnel
123 brought · 55 playersBrought to game
123
Ever drawn
29
Reached battlefield
21
Still on board at game end
21
Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.4pp
Players who cast this card win 34% of the time (n=19) , vs 26% when it never left the library (n=72).
Observed gap +8.7pp; 95% confidence interval -14.4pp to +31.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=21
0%
T1
0%
T2
5%
T3
5%
T4
10%
T5
62%
T6-9
19%
T10+
Median
8
P25
6
· P75
9
· max
18
21 of 100 times cast
21%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.