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Part of Fallout
·
Legendary Artifact Creature — Mutant
·
Fallout (PIP)
Live Play Data
The Master, Transcendent
3%
Live Inclusion
Times Brought
350
Decks Running
172
Median Cast Turn
6.0
Drawn → Played
65%
Format
First-cast turn
n=72
0%
T1
3%
T2
8%
T3
22%
T4
14%
T5
44%
T6-9
8%
T10+
Median
6.0
P25
4
· P75
8
· max
10
On curve
33%
(16 / 72 cast on T4)
Cast same turn as drawn
20%
The "good card" funnel
350 brought · 164 playersBrought to game
350
Ever drawn
74
Reached battlefield
48
Still on board at game end
23
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.8pp
Players who cast this card win 26% of the time (n=44) , vs 19% when it never left the library (n=219).
When players drew this card but left it in hand, they won 13% (n=24).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.2pp; 95% confidence interval -6.8pp to +19.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
96 instances2.1%
Library
24.0%
Battlefield
42.7%
Graveyard
4.2%
Exile
Commanders that played this card
in tracked games-
1
The Wise Mothman
159 decks
-
2
Homer, the Hermit
3 decks
-
3
Sidisi, Brood Tyrant
3 decks
-
4
Teval, the Balanced Scale
3 decks
-
5
Felix Five-Boots
1 decks
-
6
Kenrith, the Returned King
1 decks
-
7
Morophon, the Boundless
1 decks
-
8
Sin, Spira's Punishment
1 decks
Card text
The Master, Transcendent
Legendary Artifact Creature — Mutant
When The Master enters, target player gets two rad counters.
: Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3. (It loses its other colors and creature types.)
2 / 4
Fallout (PIP)
·
Mythic
·
Illustrated by Javier Charro
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.