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Part of Fallout
·
Legendary Artifact Creature — Mutant
·
Fallout (PIP)
Live Play Data
The Master, Transcendent
3%
Live Inclusion
Times Brought
272
Decks Running
127
Median Cast Turn
6.0
Drawn → Played
61%
Format
First-cast turn
n=52
0%
T1
4%
T2
8%
T3
17%
T4
17%
T5
44%
T6-9
10%
T10+
Median
6.0
P25
4
· P75
8
· max
10
On curve
29%
(9 / 52 cast on T4)
Cast same turn as drawn
15%
The "good card" funnel
272 brought · 119 playersBrought to game
272
Ever drawn
59
Reached battlefield
36
Still on board at game end
16
Once cast, 44% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.0pp
Players who cast this card win 26% of the time (n=34) , vs 19% when it never left the library (n=167).
When players drew this card but left it in hand, they won 14% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.9pp; 95% confidence interval -8.0pp to +21.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
77 instances1.3%
Library
20.8%
Battlefield
45.5%
Graveyard
3.9%
Exile
Commanders that played this card
in tracked games-
1
The Wise Mothman
118 decks
-
2
Homer, the Hermit
2 decks
-
3
Sidisi, Brood Tyrant
2 decks
-
4
Felix Five-Boots
1 decks
-
5
Kenrith, the Returned King
1 decks
-
6
Morophon, the Boundless
1 decks
-
7
Sin, Spira's Punishment
1 decks
-
8
Teval, the Balanced Scale
1 decks
Card text
The Master, Transcendent
Legendary Artifact Creature — Mutant
When The Master enters, target player gets two rad counters.
: Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3. (It loses its other colors and creature types.)
2 / 4
Fallout (PIP)
·
Mythic
·
Illustrated by Javier Charro
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.