collections_bookmark
Part of Marvel Super Heroes
·
Legendary Creature — Human Villain
·
Marvel Super Heroes (MSH)
Live Play Data
The Masters of Evil
0%
Live Inclusion
Times Brought
188
Decks Running
84
Median Cast Turn
7.0
Drawn → Played
43%
Format
First-cast turn
n=20
0%
T1
0%
T2
5%
T3
5%
T4
5%
T5
75%
T6-9
10%
T10+
Median
7.0
P25
6
· P75
8
· max
13
On curve
30%
(3 / 20 cast on T6)
Cast same turn as drawn
15%
The "good card" funnel
188 brought · 72 playersBrought to game
188
Ever drawn
47
Reached battlefield
20
Still on board at game end
11
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -16.7pp
Players who cast this card win 20% of the time (n=20) , vs 20% when it never left the library (n=128).
When players drew this card but left it in hand, they won 18% (n=26).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.3pp; 95% confidence interval -16.7pp to +17.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
51 instances2.0%
Library
21.6%
Battlefield
31.4%
Graveyard
9.8%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
19 decks
-
2
Thanos, the Mad Titan
19 decks
-
3
Loki, the Deceiver
9 decks
-
4
Doctor Octopus, Master Planner
6 decks
-
5
Norman Osborn // Green Goblin
6 decks
-
6
Madame Hydra
4 decks
-
7
Kang, Temporal Tyrant
3 decks
-
8
Bob, Reluctant HYDRA Agent
2 decks
-
9
Doctor Doom
2 decks
-
10
Super-Skrull
2 decks
Card text
The Masters of Evil
Legendary Creature — Human Villain
Other Villains you control get +2/+1.

, Discard this card: Search your library for a Plan card, reveal it, put it into your hand, then shuffle.
5 / 6
Marvel Super Heroes (MSH)
·
Uncommon
·
Illustrated by Bastien L. Deharme
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.