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Part of Marvel Super Heroes
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Legendary Creature — Human Villain
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Marvel Super Heroes (MSH)
Live Play Data
The Masters of Evil
0%
Live Inclusion
Times Brought
162
Decks Running
74
Median Cast Turn
—
Drawn → Played
45%
Format
First-cast turn
n=18Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
162 brought · 64 playersBrought to game
162
Ever drawn
40
Reached battlefield
18
Still on board at game end
11
≥ -17.4pp
Players who cast this card win 22% of the time (n=18) , vs 21% when it never left the library (n=97).
When players drew this card but left it in hand, they won 22% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.3pp; 95% confidence interval -17.4pp to +20.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
44 instances2.3%
Library
25.0%
Battlefield
27.3%
Graveyard
11.4%
Exile
Commanders that played this card
in tracked games-
1
Thanos, the Mad Titan
17 decks
-
2
Doctor Doom, King of Latveria
16 decks
-
3
Loki, the Deceiver
9 decks
-
4
Doctor Octopus, Master Planner
5 decks
-
5
Norman Osborn // Green Goblin
5 decks
-
6
Kang, Temporal Tyrant
3 decks
-
7
Madame Hydra
3 decks
-
8
Bob, Reluctant HYDRA Agent
2 decks
-
9
Ares, God of War
1 decks
-
10
Baron Helmut Zemo
1 decks
Card text
The Masters of Evil
Legendary Creature — Human Villain
Other Villains you control get +2/+1.

, Discard this card: Search your library for a Plan card, reveal it, put it into your hand, then shuffle.
5 / 6
Marvel Super Heroes (MSH)
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Uncommon
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Illustrated by Bastien L. Deharme
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.