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Part of Fallout
·
Legendary Artifact Creature — Robot
·
Fallout (PIP)
Live Play Data
The Motherlode, Excavator
0%
Live Inclusion
Times Brought
135
Decks Running
71
Median Cast Turn
7
Drawn → Played
60%
Format
First-cast turn
n=21
0%
T1
0%
T2
5%
T3
0%
T4
24%
T5
48%
T6-9
24%
T10+
Median
7
P25
5
· P75
9
· max
17
On curve
29%
(5 / 21 cast on T5)
The "good card" funnel
135 brought · 69 playersBrought to game
135
Ever drawn
35
Reached battlefield
21
Still on board at game end
13
Once cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.2pp
Players who cast this card win 16% of the time (n=20) , vs 11% when it never left the library (n=78).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.0pp; 95% confidence interval -11.2pp to +21.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
38 instances2.6%
Library
34.2%
Battlefield
15.8%
Graveyard
13.2%
Exile
Commanders that played this card
in tracked games-
1
Dr. Madison Li
37 decks
-
2
Liberty Prime, Recharged
12 decks
-
3
Satya, Aetherflux Genius
12 decks
-
4
Saheeli, Radiant Creator
6 decks
-
5
Migloz, Maze Crusher
1 decks
-
6
Mishra, Tamer of Mak Fawa
1 decks
-
7
Optimus Prime, Hero // Optimus Prime, Autobot Leader
1 decks
-
8
Red Death, Shipwrecker
1 decks
Card text
The Motherlode, Excavator
Legendary Artifact Creature — Robot
When The Motherlode enters, choose target opponent. You get an amount of
(energy counters) equal to the number of nonbasic lands that player controls.
Whenever The Motherlode attacks, you may pay 


. When you do, destroy target nonbasic land defending player controls, and creatures that player controls without flying can't block this turn.
5 / 5
Fallout (PIP)
·
Rare
·
Illustrated by Josu Solano
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.