bolt Game Changer on the MTG Commander Game Changers list collections_bookmark Part of Tales of Middle-earth
The One Ring card art
Live Play Data

The One Ring

{4} · Legendary Artifact · The Lord of the Rings: Tales of Middle-earth (LTR)
8%
Live Inclusion
Times Brought
10593
Decks Running
4391
Median Cast Turn
6
Drawn → Played
73%
Format

First-cast turn

n=1855
1%
T1
4%
T2
8%
T3
15%
T4
16%
T5
46%
T6-9
10%
T10+
Median 6 P25 4 · P75 8 · max 23
On curve 29% (287 / 1855 cast on T4) Cast same turn as drawn 38%

The "good card" funnel

10595 brought · 2269 players
Brought to game
10595
Ever drawn
2550
Reached battlefield
1855
Still on board at game end
1539

Once cast, 83% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +11.1pp

Players who cast this card win 39% of the time (n=1680) , vs 26% when it never left the library (n=6672).

When players drew this card but left it in hand, they won 33% (n=607).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +13.5pp; 95% confidence interval +11.1pp to +15.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

2853 instances
3.9%
Library
53.9%
Battlefield
15.7%
Graveyard
6.4%
Exile

Commanders that played this card

in tracked games
Card text
The One Ring card

The One Ring

{4}
Legendary Artifact
Indestructible When The One Ring enters, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
The Lord of the Rings: Tales of Middle-earth (LTR) · Mythic · Illustrated by Veli Nyström

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.