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Game Changer
on the MTG Commander Game Changers list
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Part of Tales of Middle-earth
·
Legendary Artifact
·
The Lord of the Rings: Tales of Middle-earth (LTR)
Card Preview
The One Ring
6%
Decklist Inclusion
Times Brought
1176
Decks Running
601
In Decks
4470
Decklist Inclusion
6%
Format
Final zone distribution
322 instances4.7%
Library
50.9%
Battlefield
15.8%
Graveyard
9.0%
Exile
Commanders that played this card
in tracked games-
1
Sauron, the Dark Lord
22 decks
-
2
The Ur-Dragon
13 decks
-
3
Jodah, the Unifier
8 decks
-
4
Lord of the Nazgûl
7 decks
-
5
Mr. House, President and CEO
7 decks
-
6
Thor, God of Thunder
7 decks
-
7
Tony Stark // The Invincible Iron Man
7 decks
-
8
Sauron, Lord of the Rings
6 decks
- 9 Ultron, Artificial Malevolence 6 decks
-
10
Giada, Font of Hope
5 decks
The "good card" funnel
1177 brought · 361 playersBrought to game
1177
Ever drawn
286
Reached battlefield
207
Still on board at game end
164
Once cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.1pp
Players who cast this card win 35% of the time (n=201) , vs 28% when it never left the library (n=806).
When players drew this card but left it in hand, they won 29% (n=74) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.5pp; 95% confidence interval -0.1pp to +13.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=207
2%
T1
3%
T2
6%
T3
17%
T4
15%
T5
47%
T6-9
10%
T10+
Median
6
P25
4
· P75
7
· max
17
On curve
28%
(35 / 207 cast on T4)
Cast same turn as drawn
44%
929 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.