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The One Ring card art
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The One Ring

{4} · Legendary Artifact · The Lord of the Rings: Tales of Middle-earth (LTR)
Times Brought
4145
Decks Running
2127
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
The One Ring card

The One Ring

{4}
Legendary Artifact
Indestructible When The One Ring enters, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
The Lord of the Rings: Tales of Middle-earth (LTR) · Mythic · Illustrated by Veli Nyström

Final zone distribution

883 instances
2.2%
Library
56.5%
Battlefield
11.6%
Graveyard
4.9%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

4149 brought · 1260 players
Brought to game
4149
Ever drawn
810
Reached battlefield
571
Still on board at game end
499

Once cast, 87% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +0.3pp

Players who cast this card win 28% of the time (n=459) , vs 26% when it never left the library (n=2361).

When players drew this card but left it in hand, they won 27% (n=160).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.8pp; 95% confidence interval +0.3pp to +5.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=571
2%
T1
5%
T2
15%
T3
15%
T4
14%
T5
41%
T6-9
7%
T10+
Median 5 P25 4 · P75 7 · max 22
On curve 38% (87 / 571 cast on T4) Cast same turn as drawn 35%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.