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The One Ring card art
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The One Ring

{4} · Legendary Artifact · The Lord of the Rings: Tales of Middle-earth (LTR)
Times Brought
8019
Decks Running
3759
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
The One Ring card

The One Ring

{4}
Legendary Artifact
Indestructible When The One Ring enters, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
The Lord of the Rings: Tales of Middle-earth (LTR) · Mythic · Illustrated by Veli Nyström

Final zone distribution

1792 instances
2.5%
Library
57.6%
Battlefield
10.4%
Graveyard
4.6%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

8024 brought · 2068 players
Brought to game
8024
Ever drawn
1667
Reached battlefield
1177
Still on board at game end
1033

Once cast, 88% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +1.9pp

Players who cast this card win 29% of the time (n=1104) , vs 25% when it never left the library (n=5411).

When players drew this card but left it in hand, they won 27% (n=424).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.5pp; 95% confidence interval +1.9pp to +5.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=1177
1%
T1
3%
T2
9%
T3
15%
T4
16%
T5
45%
T6-9
11%
T10+
Median 6 P25 4 · P75 8 · max 23
On curve 28% (176 / 1177 cast on T4) Cast same turn as drawn 34%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.