The Reality Chip
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
The Reality Chip
Final zone distribution
115 instancesCommanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
20 decks
-
2
Urza, Lord High Artificer
18 decks
-
3
Captain America, First Avenger
10 decks
-
4
Alela, Artful Provocateur
9 decks
-
5
Marvo, Deep Operative
6 decks
-
6
Galea, Kindler of Hope
5 decks
-
7
Kellan, the Kid
5 decks
-
8
Shorikai, Genesis Engine
5 decks
-
9
Urza, Chief Artificer
5 decks
-
10
Galazeth Prismari
4 decks
The "good card" funnel
444 brought · 214 playersOnce cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 21% of the time (n=58) , vs 22% when it never left the library (n=252).
When players drew this card but left it in hand, they won 22% (n=28).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.3pp; 95% confidence interval -8.2pp to +5.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.