Live Play Data
The Reality Chip
2%
Live Inclusion
Times Brought
1056
Decks Running
452
Median Cast Turn
5
Drawn → Played
69%
Format
First-cast turn
n=225
5%
T1
12%
T2
11%
T3
13%
T4
14%
T5
34%
T6-9
11%
T10+
Median
5
P25
3
· P75
7
· max
17
On curve
17%
(28 / 225 cast on T2)
Cast same turn as drawn
48%
The "good card" funnel
1056 brought · 404 playersBrought to game
1056
Ever drawn
323
Reached battlefield
222
Still on board at game end
132
Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.9pp
Players who cast this card win 33% of the time (n=203) , vs 21% when it never left the library (n=594).
When players drew this card but left it in hand, they won 29% (n=87).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.7pp; 95% confidence interval +5.9pp to +19.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
355 instances4.2%
Library
37.2%
Battlefield
28.5%
Graveyard
6.5%
Exile
Commanders that played this card
in tracked games-
1
Urza, Lord High Artificer
37 decks
-
2
Tony Stark // The Invincible Iron Man
24 decks
-
3
Marvo, Deep Operative
17 decks
-
4
Flubs, the Fool
13 decks
-
5
Kellan, the Kid
13 decks
-
6
Spider-Man 2099
12 decks
-
7
Mm'menon, the Right Hand
11 decks
-
8
Lady Octopus, Inspired Inventor
10 decks
-
9
Aloy, Savior of Meridian
9 decks
-
10
Bilbo, Thief in the Night
9 decks
Card text
The Reality Chip
Legendary Artifact Creature — Equipment Jellyfish
You may look at the top card of your library any time.
As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.
Reconfigure 
(
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
0 / 4
Kamigawa: Neon Dynasty (NEO)
·
Rare
·
Illustrated by Campbell White
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.