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Part of Duskmourn: House of Horror
·
Legendary Enchantment
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Duskmourn: House of Horror (DSK)
Live Play Data
The Rollercrusher Ride
0%
Live Inclusion
Times Brought
147
Decks Running
72
Median Cast Turn
8
Drawn → Played
60%
Format
First-cast turn
n=21
0%
T1
0%
T2
0%
T3
5%
T4
14%
T5
62%
T6-9
19%
T10+
Median
8
P25
6
· P75
9
· max
14
The "good card" funnel
148 brought · 68 playersBrought to game
148
Ever drawn
35
Reached battlefield
21
Still on board at game end
15
Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +13.6pp
Players who cast this card win 56% of the time (n=21) , vs 21% when it never left the library (n=100).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +34.7pp; 95% confidence interval +13.6pp to +55.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
38 instances2.6%
Library
39.5%
Battlefield
15.8%
Graveyard
15.8%
Exile
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
7 decks
-
2
Winter, Misanthropic Guide
7 decks
-
3
Arabella, Abandoned Doll
2 decks
-
4
Heartless Hidetsugu
2 decks
-
5
Kefka, Court Mage // Kefka, Ruler of Ruin
2 decks
-
6
Klothys, God of Destiny
2 decks
-
7
Minsc & Boo, Timeless Heroes
2 decks
-
8
Roxanne, Starfall Savant
2 decks
-
9
Tersa Lightshatter
2 decks
-
10
The Emperor of Palamecia // The Lord Master of Hell
2 decks
Card text
The Rollercrusher Ride
Legendary Enchantment
Delirium — If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead.
When The Rollercrusher Ride enters, it deals X damage to each of up to X target creatures.
Duskmourn: House of Horror (DSK)
·
Mythic
·
Illustrated by Deruchenko Alexander
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.