collections_bookmark Part of Duskmourn: House of Horror
The Rollercrusher Ride card art
Live Play Data

The Rollercrusher Ride

{X} {2} {R} · Legendary Enchantment · Duskmourn: House of Horror (DSK)
0%
Live Inclusion
Times Brought
271
Decks Running
125
Median Cast Turn
7
Drawn → Played
60%
Format

First-cast turn

n=37
0%
T1
0%
T2
0%
T3
3%
T4
16%
T5
65%
T6-9
16%
T10+
Median 7 P25 6 · P75 8 · max 14
Cast same turn as drawn 22%

The "good card" funnel

272 brought · 119 players
Brought to game
272
Ever drawn
62
Reached battlefield
37
Still on board at game end
29

Once cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +1.6pp

Players who cast this card win 41% of the time (n=37) , vs 23% when it never left the library (n=176).

When players drew this card but left it in hand, they won 27% (n=21).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +17.4pp; 95% confidence interval +1.6pp to +33.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

69 instances
2.9%
Library
42.0%
Battlefield
17.4%
Graveyard
13.0%
Exile
Card text
The Rollercrusher Ride card

The Rollercrusher Ride

{X} {2} {R}
Legendary Enchantment
Delirium — If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead. When The Rollercrusher Ride enters, it deals X damage to each of up to X target creatures.
Duskmourn: House of Horror (DSK) · Mythic · Illustrated by Deruchenko Alexander

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.