Card Preview
The Spirit Oasis
0%
Decklist Inclusion
Times Brought
82
Decks Running
53
In Decks
260
Decklist Inclusion
0%
Format
Card text
The Spirit Oasis
Legendary Enchantment — Shrine
When The Spirit Oasis enters, draw a card for each Shrine you control.
Whenever another Shrine you control enters, draw a card.
Avatar: The Last Airbender (TLA)
·
Uncommon
·
Illustrated by Slawek Fedorczuk
Final zone distribution
36 instancesNot enough tracked games yet to show a reliable final-zone breakdown.
Commanders that played this card
in tracked games-
1
Go-Shintai of Life's Origin
25 decks
-
2
Hei Bai, Forest Guardian
23 decks
-
3
Avatar Aang // Aang, Master of Elements
2 decks
-
4
Aang, at the Crossroads // Aang, Destined Savior
1 decks
-
5
Orvar, the All-Form
1 decks
-
6
Tatsunari, Toad Rider
1 decks
The "good card" funnel
85 brought · 50 playersBrought to game
85
Ever drawn
33
Reached battlefield
26
Still on board at game end
20
Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.1pp
Players who cast this card win 33% of the time (n=23) , vs 20% when it never left the library (n=37).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.3pp; 95% confidence interval -9.1pp to +33.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=26
0%
T1
4%
T2
19%
T3
0%
T4
19%
T5
46%
T6-9
12%
T10+
Median
6.0
P25
5
· P75
7
· max
13
On curve
23%
(5 / 26 cast on T3)
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.