Live Play Data
The Spirit Oasis
1%
Live Inclusion
Times Brought
328
Decks Running
144
Median Cast Turn
6
Drawn → Played
78%
Format
First-cast turn
n=83
1%
T1
8%
T2
14%
T3
11%
T4
13%
T5
42%
T6-9
10%
T10+
Median
6
P25
4
· P75
7
· max
14
On curve
24%
(12 / 83 cast on T3)
Cast same turn as drawn
46%
The "good card" funnel
331 brought · 138 playersBrought to game
331
Ever drawn
106
Reached battlefield
83
Still on board at game end
70
Once cast, 84% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.8pp
Players who cast this card win 27% of the time (n=73) , vs 22% when it never left the library (n=182).
When players drew this card but left it in hand, they won 31% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.5pp; 95% confidence interval -6.8pp to +15.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
113 instances3.5%
Library
61.9%
Battlefield
12.4%
Graveyard
4.4%
Exile
Commanders that played this card
in tracked games-
1
Go-Shintai of Life's Origin
67 decks
-
2
Hei Bai, Forest Guardian
50 decks
-
3
Avatar Aang // Aang, Master of Elements
9 decks
-
4
Tatsunari, Toad Rider
2 decks
-
5
Aang and Katara
1 decks
-
6
Aang, at the Crossroads // Aang, Destined Savior
1 decks
-
7
Abaddon the Despoiler
1 decks
-
8
Go-Shintai of Lost Wisdom
1 decks
-
9
Iroh, Grand Lotus
1 decks
-
10
Katara, the Fearless
1 decks
Card text
The Spirit Oasis
Legendary Enchantment — Shrine
When The Spirit Oasis enters, draw a card for each Shrine you control.
Whenever another Shrine you control enters, draw a card.
Avatar: The Last Airbender (TLA)
·
Uncommon
·
Illustrated by Slawek Fedorczuk
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.