Live Play Data
The Spirit Oasis
1%
Live Inclusion
Times Brought
251
Decks Running
117
Median Cast Turn
6.0
Drawn → Played
77%
Format
First-cast turn
n=66
0%
T1
6%
T2
15%
T3
9%
T4
15%
T5
42%
T6-9
12%
T10+
Median
6.0
P25
4
· P75
7
· max
14
On curve
21%
(10 / 66 cast on T3)
Cast same turn as drawn
45%
The "good card" funnel
254 brought · 112 playersBrought to game
254
Ever drawn
86
Reached battlefield
66
Still on board at game end
56
Once cast, 85% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.1pp
Players who cast this card win 25% of the time (n=58) , vs 23% when it never left the library (n=136).
When players drew this card but left it in hand, they won 25% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.2pp; 95% confidence interval -10.1pp to +14.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
92 instances4.3%
Library
60.9%
Battlefield
14.1%
Graveyard
3.3%
Exile
Commanders that played this card
in tracked games-
1
Go-Shintai of Life's Origin
55 decks
-
2
Hei Bai, Forest Guardian
40 decks
-
3
Avatar Aang // Aang, Master of Elements
8 decks
-
4
Aang and Katara
1 decks
-
5
Aang, at the Crossroads // Aang, Destined Savior
1 decks
-
6
Abaddon the Despoiler
1 decks
-
7
Go-Shintai of Lost Wisdom
1 decks
-
8
Iroh, Grand Lotus
1 decks
-
9
Katara, the Fearless
1 decks
-
10
Orvar, the All-Form
1 decks
Card text
The Spirit Oasis
Legendary Enchantment — Shrine
When The Spirit Oasis enters, draw a card for each Shrine you control.
Whenever another Shrine you control enters, draw a card.
Avatar: The Last Airbender (TLA)
·
Uncommon
·
Illustrated by Slawek Fedorczuk
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.