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Part of Marvel Super Heroes
·
Legendary Creature — Human Hero
·
Marvel Super Heroes (MSH)
Live Play Data
The Thing, Ben Grimm
0%
Live Inclusion
Times Brought
300
Decks Running
113
Median Cast Turn
7.0
Drawn → Played
53%
Format
First-cast turn
n=42
0%
T1
2%
T2
2%
T3
5%
T4
14%
T5
55%
T6-9
21%
T10+
Median
7.0
P25
6
· P75
9
· max
12
On curve
43%
(8 / 42 cast on T6)
Cast same turn as drawn
19%
The "good card" funnel
300 brought · 102 playersBrought to game
300
Ever drawn
80
Reached battlefield
42
Still on board at game end
18
Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.6pp
Players who cast this card win 30% of the time (n=34) , vs 18% when it never left the library (n=190).
When players drew this card but left it in hand, they won 26% (n=34).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.3pp; 95% confidence interval -2.6pp to +27.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
82 instances4.9%
Library
22.0%
Battlefield
23.2%
Graveyard
9.8%
Exile
Commanders that played this card
in tracked games-
1
Nick Fury, Agent of S.H.I.E.L.D.
24 decks
-
2
Bruce Banner // The Incredible Hulk
18 decks
-
3
The Fantastic Four
14 decks
-
4
Mister Fantastic
10 decks
-
5
Hulk, Gamma Goliath
4 decks
-
6
The Unbeatable Squirrel Girl
4 decks
-
7
Jennifer Walters // The Sensational She-Hulk
3 decks
-
8
Jodah, the Unifier
3 decks
-
9
Storm, Windrider
3 decks
-
10
Thanos, the Mad Titan
3 decks
Card text
The Thing, Ben Grimm
Legendary Creature — Human Hero
Trample
Whenever one or more Heroes you control deal damage to a player, put two +1/+1 counters on The Thing.
7 / 7
Marvel Super Heroes (MSH)
·
Uncommon
·
Illustrated by Gintas Galvanauskas
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.