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Part of Marvel Super Heroes
·
Legendary Creature — Human Hero
·
Marvel Super Heroes (MSH)
Live Play Data
The Thing, Ben Grimm
1%
Live Inclusion
Times Brought
245
Decks Running
96
Median Cast Turn
7.0
Drawn → Played
55%
Format
First-cast turn
n=36
0%
T1
3%
T2
3%
T3
3%
T4
14%
T5
56%
T6-9
22%
T10+
Median
7.0
P25
6
· P75
9
· max
12
On curve
42%
(7 / 36 cast on T6)
Cast same turn as drawn
19%
The "good card" funnel
245 brought · 88 playersBrought to game
245
Ever drawn
66
Reached battlefield
36
Still on board at game end
15
Once cast, 42% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.4pp
Players who cast this card win 31% of the time (n=30) , vs 17% when it never left the library (n=152).
When players drew this card but left it in hand, they won 28% (n=27).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.5pp; 95% confidence interval -2.4pp to +29.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
68 instances5.9%
Library
22.1%
Battlefield
23.5%
Graveyard
11.8%
Exile
Commanders that played this card
in tracked games-
1
Nick Fury, Agent of S.H.I.E.L.D.
22 decks
-
2
Bruce Banner // The Incredible Hulk
16 decks
-
3
The Fantastic Four
11 decks
-
4
Mister Fantastic
9 decks
-
5
Hulk, Gamma Goliath
4 decks
-
6
Storm, Windrider
3 decks
-
7
Thanos, the Mad Titan
3 decks
-
8
The Unbeatable Squirrel Girl
3 decks
-
9
Human Torch
2 decks
-
10
Jennifer Walters // The Sensational She-Hulk
2 decks
Card text
The Thing, Ben Grimm
Legendary Creature — Human Hero
Trample
Whenever one or more Heroes you control deal damage to a player, put two +1/+1 counters on The Thing.
7 / 7
Marvel Super Heroes (MSH)
·
Uncommon
·
Illustrated by Gintas Galvanauskas
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.