auto_awesome
#13 in Dimir Commander Staples
·
Enchantment — Saga
·
Kaldheim (KHM)
Live Play Data
The Trickster-God's Heist
1%
Live Inclusion
Times Brought
215
Decks Running
85
Median Cast Turn
7
Drawn → Played
71%
Format
First-cast turn
n=51
0%
T1
0%
T2
4%
T3
2%
T4
10%
T5
65%
T6-9
20%
T10+
Median
7
P25
6
· P75
9
· max
15
On curve
6%
(1 / 51 cast on T4)
Cast same turn as drawn
29%
The "good card" funnel
216 brought · 78 playersBrought to game
216
Ever drawn
72
Reached battlefield
51
Still on board at game end
21
Once cast, 41% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -15.2pp
Players who cast this card win 23% of the time (n=44) , vs 25% when it never left the library (n=122).
When players drew this card but left it in hand, they won 37% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.8pp; 95% confidence interval -15.2pp to +11.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
83 instances1.2%
Library
25.3%
Battlefield
37.3%
Graveyard
13.3%
Exile
Commanders that played this card
in tracked games-
1
Tom Bombadil
28 decks
-
2
Jon Irenicus, Shattered One
17 decks
-
3
Zur, Eternal Schemer
12 decks
-
4
Garland, Royal Kidnapper
2 decks
-
5
Karona, False God
2 decks
-
6
Toxrill, the Corrosive
2 decks
-
7
Alela, Artful Provocateur
1 decks
-
8
Alela, Cunning Conqueror
1 decks
-
9
Child of Alara
1 decks
-
10
Edea, Possessed Sorceress
1 decks
Card text
The Trickster-God's Heist
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You may exchange control of two target creatures.
II — You may exchange control of two target nonbasic, noncreature permanents that share a card type.
III — Target player loses 3 life and you gain 3 life.
Kaldheim (KHM)
·
Uncommon
·
Illustrated by Randy Vargas
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.