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Part of Commander Masters
·
Legendary Planeswalker
·
Commander Masters (CMM)
Live Play Data
The Wanderer
1%
Live Inclusion
Times Brought
373
Decks Running
197
Median Cast Turn
7.0
Drawn → Played
73%
Format
First-cast turn
n=58
0%
T1
2%
T2
0%
T3
10%
T4
10%
T5
64%
T6-9
14%
T10+
Median
7.0
P25
6
· P75
9
· max
13
On curve
12%
(6 / 58 cast on T4)
Cast same turn as drawn
38%
The "good card" funnel
373 brought · 191 playersBrought to game
373
Ever drawn
80
Reached battlefield
58
Still on board at game end
33
Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.7pp
Players who cast this card win 38% of the time (n=54) , vs 22% when it never left the library (n=236).
When players drew this card but left it in hand, they won 30% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.0pp; 95% confidence interval +1.7pp to +28.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
87 instances2.3%
Library
37.9%
Battlefield
29.9%
Graveyard
8.0%
Exile
Commanders that played this card
in tracked games-
1
Commodore Guff
55 decks
-
2
Tam, the Possibility
20 decks
-
3
Pramikon, Sky Rampart
13 decks
-
4
Atraxa, Praetors' Voice
12 decks
-
5
Esika, God of the Tree // The Prismatic Bridge
6 decks
-
6
Eight-and-a-Half-Tails
4 decks
-
7
Jace, Multiverse Architect
4 decks
-
8
Ruhan of the Fomori
4 decks
-
9
Angus Mackenzie
3 decks
-
10
Lucy MacLean, Positively Armed
3 decks
Card text
The Wanderer
Legendary Planeswalker
Prevent all noncombat damage that would be dealt to you and other permanents you control.
−2: Exile target creature with power 4 or greater.
Loyalty 5
Commander Masters (CMM)
·
Uncommon
·
Illustrated by Wesley Burt
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.