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Part of Fallout
·
Legendary Creature — Insect Mutant
·
Secret Lair Drop (SLD)
Live Play Data
The Wise Mothman
1%
Live Inclusion
Times Brought
164
Decks Running
74
Median Cast Turn
4.0
Drawn → Played
79%
Format
First-cast turn
n=564
0%
T1
1%
T2
15%
T3
42%
T4
19%
T5
23%
T6-9
1%
T10+
Median
4.0
P25
4
· P75
5
· max
11
On curve
57%
(237 / 564 cast on T4)
Cast same turn as drawn
38%
The "good card" funnel
164 brought · 72 playersBrought to game
164
Ever drawn
38
Reached battlefield
30
Still on board at game end
16
Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.0pp
Players who cast this card win 24% of the time (n=29) , vs 18% when it never left the library (n=99).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.2pp; 95% confidence interval -10.0pp to +22.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
48 instances12.5%
Library
33.3%
Battlefield
35.4%
Graveyard
16.7%
Hand
Commanders that played this card
in tracked games-
1
Jodah, the Unifier
27 decks
-
2
Teval, the Balanced Scale
16 decks
-
3
The Master, Transcendent
15 decks
-
4
Homer, the Hermit
5 decks
-
5
Muldrotha, the Gravetide
3 decks
-
6
Heroes in a Half Shell
2 decks
-
7
The Wise Mothman
2 decks
-
8
Ezio Auditore da Firenze
1 decks
-
9
Felix Five-Boots
1 decks
-
10
Sidisi, Brood Tyrant
1 decks
Card text
The Wise Mothman
Legendary Creature — Insect Mutant
Flying
Whenever The Wise Mothman enters or attacks, each player gets a rad counter.
Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.
3 / 3
Secret Lair Drop (SLD)
·
Mythic
·
Illustrated by Chris Seaman
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.