Card Preview
The World Tree
Land
·
Kaldheim (KHM)
2%
Decklist Inclusion
Times Brought
569
Decks Running
281
In Decks
1865
Decklist Inclusion
2%
Format
Final zone distribution
172 instances6.4%
Library
66.3%
Battlefield
10.5%
Graveyard
2.9%
Exile
Commanders that played this card
in tracked games-
1
Jodah, the Unifier
23 decks
-
2
The Ur-Dragon
22 decks
-
3
Esika, God of the Tree // The Prismatic Bridge
20 decks
-
4
Go-Shintai of Life's Origin
16 decks
-
5
Tom Bombadil
12 decks
-
6
Kenrith, the Returned King
10 decks
-
7
The First Sliver
9 decks
-
8
Ashling, the Limitless
8 decks
-
9
Child of Alara
8 decks
-
10
Cosmic Spider-Man
8 decks
The "good card" funnel
570 brought · 240 playersBrought to game
570
Ever drawn
165
Reached battlefield
131
Still on board at game end
114
Once cast, 87% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.4pp
Players who cast this card win 37% of the time (n=126) , vs 25% when it never left the library (n=358).
When players drew this card but left it in hand, they won 29% (n=31) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +12.3pp; 95% confidence interval +3.4pp to +21.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=131
22%
T1
10%
T2
5%
T3
14%
T4
8%
T5
32%
T6-9
8%
T10+
Median
4
P25
2
· P75
7
· max
17
Cast same turn as drawn
69%
539 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.