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Part of Tales of Middle-earth
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Enchantment — Saga
·
The Lord of the Rings: Tales of Middle-earth (LTR)
Card Preview
There and Back Again
1%
Decklist Inclusion
Times Brought
274
Decks Running
143
In Decks
1006
Decklist Inclusion
1%
Format
Card text
There and Back Again
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Up to one target creature can't block for as long as you control this Saga. The Ring tempts you.
II — Search your library for a Mountain card, put it onto the battlefield, then shuffle.
III — Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When Smaug dies, create fourteen Treasure tokens."
The Lord of the Rings: Tales of Middle-earth (LTR)
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Rare
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Illustrated by Jarel Threat
Final zone distribution
74 instances4.1%
Library
25.7%
Battlefield
41.9%
Graveyard
2.7%
Exile
Commanders that played this card
in tracked games-
1
Tom Bombadil
30 decks
-
2
Smaug the Magnificent
12 decks
-
3
Smaug the Impenetrable
10 decks
-
4
Sauron, the Dark Lord
8 decks
-
5
Thorin, King of Durin's Folk
6 decks
-
6
Vihaan, Goldwaker
4 decks
-
7
Jaws, Relentless Predator
3 decks
-
8
Knuckles the Echidna
3 decks
-
9
Korvold, Fae-Cursed King
3 decks
-
10
Sauron, Lord of the Rings
3 decks
The "good card" funnel
274 brought · 126 playersBrought to game
274
Ever drawn
66
Reached battlefield
39
Still on board at game end
19
Once cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.5pp
Players who cast this card win 24% of the time (n=36) , vs 23% when it never left the library (n=166).
When players drew this card but left it in hand, they won 18% (n=23) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +0.5pp; 95% confidence interval -13.5pp to +14.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=39
0%
T1
0%
T2
3%
T3
13%
T4
15%
T5
64%
T6-9
5%
T10+
Median
7
P25
5
· P75
8
· max
12
On curve
31%
(6 / 39 cast on T5)
Cast same turn as drawn
27%
39 of 100 times cast
39%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.