collections_bookmark
Part of Starter Commander Decks
·
Creature — Human Shaman
·
Innistrad Remastered (INR)
Live Play Data
Thermo-Alchemist
2%
Live Inclusion
Times Brought
1006
Decks Running
484
Median Cast Turn
5.0
Drawn → Played
75%
Format
First-cast turn
n=188
1%
T1
18%
T2
14%
T3
15%
T4
9%
T5
36%
T6-9
7%
T10+
Median
5.0
P25
3
· P75
7
· max
15
On curve
19%
(34 / 188 cast on T2)
Cast same turn as drawn
45%
The "good card" funnel
1006 brought · 438 playersBrought to game
1006
Ever drawn
251
Reached battlefield
188
Still on board at game end
89
Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.4pp
Players who cast this card win 26% of the time (n=171) , vs 22% when it never left the library (n=639).
When players drew this card but left it in hand, they won 25% (n=57).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.6pp; 95% confidence interval -2.4pp to +11.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
265 instances4.2%
Library
33.6%
Battlefield
35.8%
Graveyard
6.4%
Exile
Commanders that played this card
in tracked games-
1
Ghyrson Starn, Kelermorph
81 decks
-
2
Ojer Axonil, Deepest Might // Temple of Power
51 decks
-
3
Rakdos, Lord of Riots
44 decks
-
4
Kardur, Doomscourge
38 decks
-
5
Abaddon the Despoiler
21 decks
-
6
Torbran, Thane of Red Fell
17 decks
-
7
Indoraptor, the Perfect Hybrid
15 decks
-
8
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
13 decks
-
9
Solphim, Mayhem Dominus
13 decks
-
10
Taii Wakeen, Perfect Shot
13 decks
Card text
Thermo-Alchemist
Creature — Human Shaman
Defender
: This creature deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap this creature.
0 / 3
Innistrad Remastered (INR)
·
Uncommon
·
Illustrated by Raymond Swanland
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.