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Part of Starter Commander Decks
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Creature — Human Shaman
·
Innistrad Remastered (INR)
Card Preview
Thermo-Alchemist
Times Brought
222
Decks Running
118
In Decks
—
Decklist Inclusion
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Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Thermo-Alchemist
Creature — Human Shaman
Defender
: This creature deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap this creature.
0 / 3
Innistrad Remastered (INR)
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Uncommon
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Illustrated by Raymond Swanland
Final zone distribution
51 instances49.0%
Battlefield
35.3%
Graveyard
15.7%
Hand
Commanders that played this card
in tracked games-
1
Ghyrson Starn, Kelermorph
19 decks
-
2
Rakdos, Lord of Riots
11 decks
-
3
Ojer Axonil, Deepest Might // Temple of Power
7 decks
-
4
Abaddon the Despoiler
6 decks
-
5
Kardur, Doomscourge
6 decks
-
6
Feather, the Redeemed
5 decks
-
7
Indoraptor, the Perfect Hybrid
5 decks
-
8
Urabrask // The Great Work
5 decks
-
9
Judith, Carnage Connoisseur
4 decks
-
10
Niv-Mizzet, Visionary
4 decks
The "good card" funnel
222 brought · 112 playersBrought to game
222
Ever drawn
48
Reached battlefield
40
Still on board at game end
25
Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.4pp
Players who cast this card win 30% of the time (n=30) , vs 24% when it never left the library (n=137).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.1pp; 95% confidence interval -3.4pp to +15.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=40
10%
T1
30%
T2
10%
T3
8%
T4
18%
T5
23%
T6-9
3%
T10+
Median
3.5
P25
2
· P75
6
· max
14
On curve
40%
(12 / 40 cast on T2)
Cast same turn as drawn
34%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.