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Part of Outlaws of Thunder Junction
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Creature — Ape Snake
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Outlaws of Thunder Junction Commander (OTC)
Live Play Data
Thieving Amalgam
0%
Live Inclusion
Times Brought
180
Decks Running
97
Median Cast Turn
7
Drawn → Played
75%
Format
First-cast turn
n=39
0%
T1
0%
T2
0%
T3
3%
T4
8%
T5
72%
T6-9
18%
T10+
Median
7
P25
6
· P75
9
· max
18
On curve
54%
(10 / 39 cast on T7)
Cast same turn as drawn
21%
The "good card" funnel
180 brought · 94 playersBrought to game
180
Ever drawn
52
Reached battlefield
39
Still on board at game end
14
Once cast, 36% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.8pp
Players who cast this card win 36% of the time (n=35) , vs 21% when it never left the library (n=110).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.0pp; 95% confidence interval -0.8pp to +30.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
57 instances3.5%
Library
24.6%
Battlefield
29.8%
Graveyard
14.0%
Exile
Commanders that played this card
in tracked games-
1
Gonti, Canny Acquisitor
28 decks
-
2
Kadena, Slinking Sorcerer
13 decks
-
3
Satoru Umezawa
4 decks
-
4
Don Andres, the Renegade
3 decks
-
5
Etrata, Deadly Fugitive
3 decks
-
6
Garland, Royal Kidnapper
3 decks
-
7
Laughing Jasper Flint
3 decks
-
8
Edea, Possessed Sorceress
2 decks
-
9
Gonti, Night Minister
2 decks
-
10
Sen Triplets
2 decks
Card text
Thieving Amalgam
Creature — Ape Snake
At the beginning of each opponent's upkeep, you manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Whenever a creature you control but don't own dies, its owner loses 2 life and you gain 2 life.
6 / 7
Outlaws of Thunder Junction Commander (OTC)
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Rare
·
Illustrated by Johan Grenier
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.