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Part of Outlaws of Thunder Junction
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Creature — Varmint
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Outlaws of Thunder Junction Commander (OTC)
Live Play Data
Thieving Varmint
1%
Live Inclusion
Times Brought
274
Decks Running
155
Median Cast Turn
5
Drawn → Played
70%
Format
First-cast turn
n=45
4%
T1
22%
T2
7%
T3
11%
T4
16%
T5
31%
T6-9
9%
T10+
Median
5
P25
2
· P75
7
· max
14
On curve
27%
(10 / 45 cast on T2)
Cast same turn as drawn
33%
The "good card" funnel
274 brought · 147 playersBrought to game
274
Ever drawn
64
Reached battlefield
45
Still on board at game end
16
Once cast, 36% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.4pp
Players who cast this card win 9% of the time (n=42) , vs 13% when it never left the library (n=180).
When players drew this card but left it in hand, they won 13% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -3.8pp; 95% confidence interval -13.4pp to +5.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
71 instances2.8%
Library
22.5%
Battlefield
52.1%
Graveyard
4.2%
Exile
Commanders that played this card
in tracked games-
1
Gonti, Canny Acquisitor
54 decks
-
2
Tinybones, Bauble Burglar
21 decks
-
3
Nathan Drake, Treasure Hunter
11 decks
-
4
Rev, Tithe Extractor
9 decks
-
5
Gonti, Night Minister
8 decks
-
6
Laughing Jasper Flint
7 decks
-
7
The Madcap Jester
7 decks
-
8
Sen Triplets
6 decks
-
9
Tasha, the Witch Queen
6 decks
-
10
Black Cat, Cunning Thief
4 decks
Card text
Thieving Varmint
Creature — Varmint
Deathtouch, lifelink
, Pay 1 life: Add two mana of any one color. Spend this mana only to cast spells you don't own.
2 / 1
Outlaws of Thunder Junction Commander (OTC)
·
Rare
·
Illustrated by Néstor Ossandón Leal
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.