Live Play Data
Thing in the Ice // Awoken Horror
Creature — Horror // Creature — Kraken Horror
·
Innistrad Remastered (INR)
0%
Live Inclusion
Times Brought
150
Decks Running
68
Median Cast Turn
4.5
Drawn → Played
80%
Format
First-cast turn
n=32
3%
T1
28%
T2
3%
T3
16%
T4
9%
T5
31%
T6-9
9%
T10+
Median
4.5
P25
2
· P75
7
· max
15
On curve
31%
(9 / 32 cast on T2)
Cast same turn as drawn
42%
The "good card" funnel
150 brought · 68 playersBrought to game
150
Ever drawn
40
Reached battlefield
32
Still on board at game end
19
Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.7pp
Players who cast this card win 24% of the time (n=31) , vs 18% when it never left the library (n=91).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.1pp; 95% confidence interval -10.7pp to +22.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
44 instances6.8%
Library
43.2%
Battlefield
31.8%
Graveyard
4.5%
Exile
Commanders that played this card
in tracked games-
1
Captain N'ghathrod
21 decks
-
2
Umbris, Fear Manifest
21 decks
-
3
Baral, Chief of Compliance
3 decks
-
4
Vnwxt, Verbose Host
2 decks
-
5
Alisaie Leveilleur
1 decks
-
6
Atraxa, Praetors' Voice
1 decks
-
7
Eluge, the Shoreless Sea
1 decks
-
8
Gadwick, the Wizened
1 decks
-
9
Golbez, Crystal Collector
1 decks
-
10
Gran-Gran
1 decks
Card text
Thing in the Ice
Creature — Horror
Defender
This creature enters with four ice counters on it.
Whenever you cast an instant or sorcery spell, remove an ice counter from this creature. Then if it has no ice counters on it, transform it.
0 / 4
Awoken Horror
Creature — Kraken Horror
When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands.
7 / 8
Innistrad Remastered (INR)
·
Rare
·
Illustrated by Svetlin Velinov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.