format_list_numbered #29 blue board wipe
Thing in the Ice // Awoken Horror card art
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Thing in the Ice // Awoken Horror

Creature — Horror // Creature — Kraken Horror · Innistrad Remastered (INR)
Times Brought
140
Decks Running
72
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Thing in the Ice // Awoken Horror card Thing in the Ice // Awoken Horror back face

Thing in the Ice

{1} {U}
Creature — Horror
Defender This creature enters with four ice counters on it. Whenever you cast an instant or sorcery spell, remove an ice counter from this creature. Then if it has no ice counters on it, transform it.
0 / 4

Awoken Horror

Creature — Kraken Horror
When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands.
7 / 8
Innistrad Remastered (INR) · Rare · Illustrated by Svetlin Velinov

Final zone distribution

30 instances
3.3%
Library
46.7%
Battlefield
26.7%
Graveyard
6.7%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

140 brought · 68 players
Brought to game
140
Ever drawn
28
Reached battlefield
22
Still on board at game end
14

Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -12.5pp

Players who cast this card win 19% of the time (n=16) , vs 18% when it never left the library (n=82).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.8pp; 95% confidence interval -12.5pp to +14.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=22
0%
T1
41%
T2
18%
T3
0%
T4
9%
T5
27%
T6-9
5%
T10+
Median 3.0 P25 2 · P75 6 · max 11
On curve 41% (9 / 22 cast on T2) Cast same turn as drawn 18%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.