Card Preview
Thirsting Roots
1%
Decklist Inclusion
Times Brought
194
Decks Running
102
In Decks
787
Decklist Inclusion
1%
Format
Card text
Thirsting Roots
Sorcery
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Phyrexia: All Will Be One (ONE)
·
Common
·
Illustrated by WolfSkullJack
Final zone distribution
46 instances6.5%
Library
65.2%
Graveyard
8.7%
Exile
19.6%
Hand
Commanders that played this card
in tracked games-
1
Atraxa, Praetors' Voice
21 decks
-
2
Fynn, the Fangbearer
12 decks
-
3
Agent Frank Horrigan
5 decks
-
4
Auntie Ool, Cursewretch
4 decks
-
5
Azusa, Lost but Seeking
4 decks
-
6
Ixhel, Scion of Atraxa
3 decks
-
7
Vishgraz, the Doomhive
3 decks
-
8
Glissa, Herald of Predation
2 decks
-
9
Hazel of the Rootbloom
2 decks
-
10
High Perfect Morcant
2 decks
The "good card" funnel
194 brought · 93 playersBrought to game
194
Ever drawn
37
Reached battlefield
25
Still on board at game end
0
≥ -19.9pp
Players who cast this card win 17% of the time (n=23) , vs 22% when it never left the library (n=130).
Observed gap -4.6pp; 95% confidence interval -19.9pp to +10.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=25
8%
T1
4%
T2
12%
T3
24%
T4
4%
T5
44%
T6-9
4%
T10+
Median
5
P25
4
· P75
6
· max
11
On curve
8%
(2 / 25 cast on T1)
Cast same turn as drawn
48%
25 of 100 times cast
25%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.