Card Preview
Thirsting Roots
Times Brought
155
Decks Running
76
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Thirsting Roots
Sorcery
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Phyrexia: All Will Be One (ONE)
·
Common
·
Illustrated by WolfSkullJack
Final zone distribution
35 instances5.7%
Battlefield
68.6%
Graveyard
11.4%
Exile
14.3%
Hand
Commanders that played this card
in tracked games-
1
Atraxa, Praetors' Voice
12 decks
-
2
Fynn, the Fangbearer
12 decks
-
3
Agent Frank Horrigan
3 decks
-
4
Azusa, Lost but Seeking
3 decks
-
5
High Perfect Morcant
3 decks
-
6
Eshki Dragonclaw
2 decks
-
7
Ghave, Guru of Spores
2 decks
-
8
Sab-Sunen, Luxa Embodied
2 decks
-
9
Vorinclex // The Grand Evolution
2 decks
-
10
Zaxara, the Exemplary
2 decks
The "good card" funnel
155 brought · 70 playersBrought to game
155
Ever drawn
33
Reached battlefield
28
Still on board at game end
2
≥ -3.5pp
Players who cast this card win 35% of the time (n=24) , vs 28% when it never left the library (n=91).
Observed gap +7.1pp; 95% confidence interval -3.5pp to +17.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=28
14%
T1
14%
T2
11%
T3
14%
T4
7%
T5
36%
T6-9
4%
T10+
Median
4.0
P25
2
· P75
6
· max
11
On curve
14%
(4 / 28 cast on T1)
Cast same turn as drawn
59%
28 of 100 times cast
28%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.