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Part of Marvel Super Heroes
·
Legendary Creature — God Warrior Hero
·
Marvel Super Heroes (MSH)
Card Preview
Thor, God of Thunder
0%
Decklist Inclusion
Times Brought
211
Decks Running
96
In Decks
349
Decklist Inclusion
0%
Format
Card text
Thor, God of Thunder
Legendary Creature — God Warrior Hero
Flying
When Thor enters, exile target Equipment, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card.
Whenever you cast a noncreature spell, Thor deals damage equal to that spell's mana value to any target.
5 / 5
Marvel Super Heroes (MSH)
·
Mythic
·
Illustrated by Jesper Ejsing
Final zone distribution
62 instances1.6%
Library
50.0%
Battlefield
21.0%
Graveyard
4.8%
Exile
Commanders that played this card
in tracked games-
1
Nick Fury, Agent of S.H.I.E.L.D.
15 decks
-
2
Thor, God of Thunder
11 decks
-
3
Kratos, Stoic Father
7 decks
-
4
Daredevil, Man Without Fear
6 decks
-
5
The Scarlet Witch
5 decks
-
6
Captain America, First Avenger
4 decks
-
7
Captain America, Team Leader
4 decks
-
8
Bruce Banner // The Incredible Hulk
3 decks
-
9
Tony Stark // The Invincible Iron Man
3 decks
-
10
Cloud, Ex-SOLDIER
2 decks
The "good card" funnel
211 brought · 78 playersBrought to game
211
Ever drawn
37
Reached battlefield
26
Still on board at game end
31
Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -17.6pp
Players who cast this card win 32% of the time (n=25) , vs 30% when it never left the library (n=144).
Observed gap +2.3pp; 95% confidence interval -17.6pp to +22.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=26
0%
T1
0%
T2
0%
T3
0%
T4
12%
T5
73%
T6-9
15%
T10+
Median
7.5
P25
6
· P75
9
· max
15
On curve
12%
(3 / 26 cast on T5)
Cast same turn as drawn
30%
26 of 100 times cast
26%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.