Live Play Data
Thousand-Year Elixir
2%
Live Inclusion
Times Brought
1848
Decks Running
776
Median Cast Turn
5
Drawn → Played
69%
Format
First-cast turn
n=297
1%
T1
9%
T2
18%
T3
14%
T4
17%
T5
33%
T6-9
8%
T10+
Median
5
P25
3
· P75
7
· max
16
On curve
28%
(52 / 297 cast on T3)
Cast same turn as drawn
35%
The "good card" funnel
1848 brought · 666 playersBrought to game
1848
Ever drawn
429
Reached battlefield
297
Still on board at game end
227
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.0pp
Players who cast this card win 33% of the time (n=275) , vs 26% when it never left the library (n=1200).
When players drew this card but left it in hand, they won 24% (n=116).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.9pp; 95% confidence interval +1.0pp to +12.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
478 instances2.5%
Library
47.5%
Battlefield
20.5%
Graveyard
5.9%
Exile
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
131 decks
-
2
Thranduil, the Elvenking
44 decks
-
3
The Notary Hobbits
28 decks
-
4
Whtz, the Bibliophile
22 decks
-
5
Atla Palani, Nest Tender
19 decks
-
6
Ragost, Deft Gastronaut
19 decks
-
7
Marrow-Gnawer
18 decks
-
8
The Unbeatable Squirrel Girl
15 decks
-
9
The Beamtown Bullies
13 decks
-
10
Phenax, God of Deception
12 decks
Card text
Thousand-Year Elixir
Artifact
You may activate abilities of creatures you control as though those creatures had haste.
,
: Untap target creature.
Commander 2021 (C21)
·
Rare
·
Illustrated by Richard Sardinha
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.