Live Play Data
Thousand-Year Elixir
2%
Live Inclusion
Times Brought
1352
Decks Running
581
Median Cast Turn
5
Drawn → Played
65%
Format
First-cast turn
n=199
2%
T1
10%
T2
20%
T3
15%
T4
18%
T5
30%
T6-9
7%
T10+
Median
5
P25
3
· P75
7
· max
13
On curve
31%
(39 / 199 cast on T3)
Cast same turn as drawn
36%
The "good card" funnel
1352 brought · 502 playersBrought to game
1352
Ever drawn
305
Reached battlefield
199
Still on board at game end
150
Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.2pp
Players who cast this card win 33% of the time (n=186) , vs 26% when it never left the library (n=876).
When players drew this card but left it in hand, they won 22% (n=94).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.2pp; 95% confidence interval +0.2pp to +14.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
344 instances2.6%
Library
43.6%
Battlefield
20.3%
Graveyard
6.1%
Exile
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
96 decks
-
2
Thranduil, the Elvenking
37 decks
-
3
The Notary Hobbits
19 decks
-
4
Ragost, Deft Gastronaut
16 decks
-
5
Marrow-Gnawer
15 decks
-
6
Whtz, the Bibliophile
14 decks
-
7
Atla Palani, Nest Tender
13 decks
-
8
The Unbeatable Squirrel Girl
12 decks
-
9
The Beamtown Bullies
11 decks
-
10
Phenax, God of Deception
10 decks
Card text
Thousand-Year Elixir
Artifact
You may activate abilities of creatures you control as though those creatures had haste.
,
: Untap target creature.
Commander 2021 (C21)
·
Rare
·
Illustrated by Richard Sardinha
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.