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Part of The Lost Caverns of Ixalan
·
Sorcery
·
The Lost Caverns of Ixalan Commander (LCC)
Live Play Data
Thunderherd Migration
1%
Live Inclusion
Times Brought
310
Decks Running
153
Median Cast Turn
4
Drawn → Played
71%
Format
First-cast turn
n=51
10%
T1
25%
T2
12%
T3
8%
T4
6%
T5
27%
T6-9
12%
T10+
Median
4
P25
2
· P75
7
· max
13
On curve
35%
(13 / 51 cast on T2)
Cast same turn as drawn
36%
The "good card" funnel
310 brought · 144 playersBrought to game
310
Ever drawn
72
Reached battlefield
51
Still on board at game end
1
≥ -11.3pp
Players who cast this card win 23% of the time (n=44) , vs 21% when it never left the library (n=202).
When players drew this card but left it in hand, they won 30% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.8pp; 95% confidence interval -11.3pp to +14.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
81 instances8.6%
Library
1.2%
Battlefield
67.9%
Graveyard
4.9%
Exile
Commanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
100 decks
-
2
Gishath, Sun's Avatar
24 decks
-
3
Atla Palani, Nest Tender
8 decks
-
4
Owen Grady, Raptor Trainer
4 decks
-
5
Wayta, Trainer Prodigy
4 decks
-
6
Zacama, Primal Calamity
4 decks
-
7
Blue, Loyal Raptor
2 decks
-
8
Ellie and Alan, Paleontologists
1 decks
-
9
Ghalta, Primal Hunger
1 decks
-
10
Halana, Kessig Ranger
1 decks
Card text
Thunderherd Migration
Sorcery
As an additional cost to cast this spell, reveal a Dinosaur card from your hand or pay
.
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
The Lost Caverns of Ixalan Commander (LCC)
·
Uncommon
·
Illustrated by Lars Grant-West
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.