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Part of Edge of Eternities
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Creature — Drix Warlock
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Edge of Eternities (EOE)
Live Play Data
Timeline Culler
1%
Live Inclusion
Times Brought
227
Decks Running
125
Median Cast Turn
5
Drawn → Played
69%
Format
First-cast turn
n=41
7%
T1
12%
T2
10%
T3
17%
T4
7%
T5
37%
T6-9
10%
T10+
Median
5
P25
3
· P75
7
· max
13
On curve
20%
(5 / 41 cast on T2)
Cast same turn as drawn
34%
The "good card" funnel
227 brought · 117 playersBrought to game
227
Ever drawn
59
Reached battlefield
41
Still on board at game end
11
Once cast, 27% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.0pp
Players who cast this card win 39% of the time (n=37) , vs 23% when it never left the library (n=133).
When players drew this card but left it in hand, they won 35% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.6pp; 95% confidence interval -1.0pp to +32.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
65 instances1.5%
Library
16.9%
Battlefield
43.1%
Graveyard
15.4%
Exile
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
41 decks
-
2
Shadow the Hedgehog
9 decks
-
3
Rakdos, the Muscle
5 decks
-
4
Super Shredder
5 decks
-
5
Syr Vondam, Sunstar Exemplar
4 decks
-
6
Teysa Karlov
4 decks
-
7
Anhelo, the Painter
3 decks
-
8
Dina, Essence Brewer
3 decks
-
9
Athreos, God of Passage
2 decks
-
10
Caesar, Legion's Emperor
2 decks
Card text
Timeline Culler
Creature — Drix Warlock
Haste
You may cast this card from your graveyard using its warp ability.
Warp—
, Pay 2 life. (You may cast this card from your hand or graveyard for its warp cost. If you do, exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
2 / 2
Edge of Eternities (EOE)
·
Uncommon
·
Illustrated by Alfonso Santano
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.