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Part of Edge of Eternities
·
Creature — Drix Warlock
·
Edge of Eternities (EOE)
Live Play Data
Timeline Culler
1%
Live Inclusion
Times Brought
112
Decks Running
64
Median Cast Turn
6
Drawn → Played
72%
Format
First-cast turn
n=21
0%
T1
10%
T2
5%
T3
24%
T4
10%
T5
48%
T6-9
5%
T10+
Median
6
P25
4
· P75
8
· max
11
On curve
10%
(2 / 21 cast on T2)
The "good card" funnel
112 brought · 62 playersBrought to game
112
Ever drawn
29
Reached battlefield
21
Still on board at game end
6
Once cast, 29% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.7pp
Players who cast this card win 42% of the time (n=19) , vs 20% when it never left the library (n=71).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +22.0pp; 95% confidence interval -1.7pp to +45.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
31 instances3.2%
Library
19.4%
Battlefield
45.2%
Graveyard
12.9%
Exile
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
19 decks
-
2
Shadow the Hedgehog
8 decks
-
3
Dina, Essence Brewer
3 decks
-
4
Grimgrin, Corpse-Born
2 decks
-
5
Laughing Jasper Flint
2 decks
-
6
Rakdos, the Muscle
2 decks
-
7
Shadowheart, Dark Justiciar
2 decks
-
8
Teysa Karlov
2 decks
-
9
Alpharael, Stonechosen
1 decks
-
10
Amalia Benavides Aguirre
1 decks
Card text
Timeline Culler
Creature — Drix Warlock
Haste
You may cast this card from your graveyard using its warp ability.
Warp—
, Pay 2 life. (You may cast this card from your hand or graveyard for its warp cost. If you do, exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
2 / 2
Edge of Eternities (EOE)
·
Uncommon
·
Illustrated by Alfonso Santano
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.