Live Play Data
Timetwister
1%
Live Inclusion
Times Brought
398
Decks Running
144
Median Cast Turn
6.0
Drawn → Played
71%
Format
First-cast turn
n=72
1%
T1
3%
T2
7%
T3
13%
T4
13%
T5
56%
T6-9
8%
T10+
Median
6.0
P25
5
· P75
7
· max
13
On curve
11%
(5 / 72 cast on T3)
Cast same turn as drawn
48%
The "good card" funnel
398 brought · 128 playersBrought to game
398
Ever drawn
101
Reached battlefield
72
Still on board at game end
10
≥ +0.4pp
Players who cast this card win 40% of the time (n=68) , vs 28% when it never left the library (n=231).
When players drew this card but left it in hand, they won 46% (n=28).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.1pp; 95% confidence interval +0.4pp to +23.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
120 instances12.5%
Library
8.3%
Battlefield
44.2%
Graveyard
15.8%
Exile
Commanders that played this card
in tracked games-
1
Nekusar, the Mindrazer
8 decks
-
2
Vivi Ornitier
8 decks
-
3
Whtz, the Bibliophile
7 decks
-
4
Esika, God of the Tree // The Prismatic Bridge
6 decks
-
5
Rograkh, Son of Rohgahh
6 decks
-
6
Ral, Monsoon Mage // Ral, Leyline Prodigy
5 decks
-
7
Marneus Calgar
4 decks
-
8
Urza, Lord High Artificer
4 decks
-
9
Y'shtola, Night's Blessed
4 decks
-
10
Be'lakor, the Dark Master
3 decks
Card text
Timetwister
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
Vintage Masters (VMA)
·
Bonus
·
Illustrated by Matt Stewart
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.