Live Play Data
Timetwister
1%
Live Inclusion
Times Brought
729
Decks Running
261
Median Cast Turn
6
Drawn → Played
62%
Format
First-cast turn
n=121
1%
T1
3%
T2
7%
T3
12%
T4
17%
T5
52%
T6-9
7%
T10+
Median
6
P25
5
· P75
7
· max
14
On curve
11%
(8 / 121 cast on T3)
Cast same turn as drawn
43%
The "good card" funnel
729 brought · 216 playersBrought to game
729
Ever drawn
196
Reached battlefield
121
Still on board at game end
13
≥ +6.3pp
Players who cast this card win 41% of the time (n=113) , vs 25% when it never left the library (n=448).
When players drew this card but left it in hand, they won 45% (n=71).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.5pp; 95% confidence interval +6.3pp to +24.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
223 instances11.2%
Library
5.8%
Battlefield
38.1%
Graveyard
18.4%
Exile
Commanders that played this card
in tracked games-
1
Nekusar, the Mindrazer
18 decks
-
2
Whtz, the Bibliophile
14 decks
-
3
Vivi Ornitier
11 decks
-
4
Marneus Calgar
10 decks
-
5
Y'shtola, Night's Blessed
8 decks
-
6
Esika, God of the Tree // The Prismatic Bridge
7 decks
-
7
Ral, Monsoon Mage // Ral, Leyline Prodigy
7 decks
-
8
Rograkh, Son of Rohgahh
7 decks
-
9
Sliver Overlord
6 decks
-
10
Urtet, Remnant of Memnarch
6 decks
Card text
Timetwister
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
Vintage Masters (VMA)
·
Bonus
·
Illustrated by Matt Stewart
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.