Card Preview
Timetwister
Times Brought
259
Decks Running
112
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Timetwister
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
Vintage Masters (VMA)
·
Bonus
·
Illustrated by Matt Stewart
Final zone distribution
60 instances5.0%
Library
1.7%
Battlefield
46.7%
Graveyard
5.0%
Exile
Commanders that played this card
in tracked games-
1
Ral, Monsoon Mage // Ral, Leyline Prodigy
8 decks
-
2
Rograkh, Son of Rohgahh
8 decks
-
3
Vivi Ornitier
7 decks
-
4
Esika, God of the Tree // The Prismatic Bridge
6 decks
-
5
Marneus Calgar
6 decks
-
6
Nekusar, the Mindrazer
6 decks
-
7
Urza, Lord High Artificer
6 decks
-
8
Sliver Overlord
5 decks
-
9
The Ur-Dragon
5 decks
-
10
Grand Arbiter Augustin IV
4 decks
The "good card" funnel
259 brought · 104 playersBrought to game
259
Ever drawn
56
Reached battlefield
31
Still on board at game end
1
≥ +3.3pp
Players who cast this card win 39% of the time (n=30) , vs 28% when it never left the library (n=159).
When players drew this card but left it in hand, they won 32% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.2pp; 95% confidence interval +3.3pp to +19.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=31
10%
T1
0%
T2
19%
T3
23%
T4
16%
T5
29%
T6-9
3%
T10+
Median
4
P25
3
· P75
7
· max
13
On curve
29%
(6 / 31 cast on T3)
Cast same turn as drawn
43%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.